====== Gear ======
[[:Item:Gear]] is a subtype of [[:Item]]. [[:Item:Gear]] [[:Item|Items]] are a variety of useful objects that offer benefits or easy access to themselves when stored in a [[:Character:Inventory#Pack Slot]].\\
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[[:Item:Gear]] covers a wide range of utility and buff options for your [[:Character]] but are limited by the amount of [[:Character:Inventory#Pack Slot|Pack Slots]] you have.\\
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On this page all [[:Item:Gear]] is sorted by their primary [[:Mechanic:General:Subtype]], in addition each entry is delivered in the format of a table, you can see an example with explanations below, be aware certain gear will have variations from the table below, though their heading descriptions are still listed:
|< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >|
^Gear Name^^^^^^^^
^Product Line:[Corp Name] - Corp Marketing Slogan||||||||
| ^[[:Mechanic:General:Archetype]]|Gadget| |^[[:Mechanic:General:Subtype]]|Gear| |
^[[:Mechanic:General:Mk]]^[[:Mechanic:General:Requirement]]^[[:Item:Gear#Effects|Effect]]^[[:Mechanic:Roll:Dice Pool:Difficulty]]^[[:Mechanic:General:Range]]^[[:Mechanic:Rating:Hardpoint|Hardpoints]]^[[:Mechanic:General:Value]]^[[:Mechanic:General:Upkeep]]^
| Mk. 1 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 2 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 3 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 4 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 5 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
^Traits ||||||||
| Trait - 1, Trait - 2 & Trait - 3. ||||||||
^Effects||||||||
|Effects and their descriptions||||||||
=== Gear Name ===
The Gear Name is the name of the [[:Item]]. This can be used to search the [[:Item]] on the website.
=== Archetype ===
[[:Mechanic:General:Archetype]] is a mechanical term, defining what type of [[:Item]] it is. This is mostly used to specify between different types of [[:Item|Items]].
=== Mk ===
The [[:Mechanic:General:Mk|Mk]] of [[:Item:Gear]] determines the effects you recieve as well as the [[:Mechanic:General:Value]] and [[:Mechanic:General:Upkeep]] costs you must pay when purchasing and using them.
=== Requirements ===
The [[:Mechanic:General:Requirement|Requirements]] of [[:Item:Gear]] are the [[:Character:Stat|Stats]] required to [[:Item:General:Equipped|Equip]] the [[:Item]]. This is typically [[:Character:Stat:Brawn]].
=== Hardpoints ===
The [[:Mechanic:Rating:Hardpoint|Hardpoints]] of [[:Item:Gear]] reflects how many [[:Item:Mod|Mods]] can be installed. See [[:Item:Mod]] for more information.
=== Value ===
The [[:Mechanic:General:Value]] of [[:Item:Gear]] reflects it's financial worth, in [[:Mechanic:General:Credit|Credits]]. While various merchants and vendors may adjust the prices to acquire their goods, the cost to buy or sell [[:Item:Gear]] is based on it's [[:Mechanic:General:Value]].
=== Effects ===
The [[:Item:Gear#Effects|Effect]] of [[:Item:Gear]] are the unique rules and effects it conveys to the [[:Mechanic:Category:Entity]] using the [[:Item:Gear]]. See the specific [[:Item:Gear]] for additional information.
=== Product Line ===
The Product Line is what corporation makes this specific line of [[:Item:Gear]]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different.
=== Subtype ===
[[:Mechanic:General:Subtype]] is a mechanical term, defining what type of an [[:Mechanic:General:Archetype]] it is. This is mostly used to specify between different types of [[:Item:Gear]], most commonly by and for [[:Item:Mod|Mods]]. [[:Item:Gear]] comes in the [[:Item:Gear#Belt]], [[:Item:Apparel#Charm]], [[:Item:Apparel#Fashion]], [[:Item:Apparel#Flickertech]], [[:Item:Apparel#General]], [[:Item:Apparel#Industrial]] and [[:Item:Apparel#Telemetry]] [[:Mechanic:General:Subtype|Subtypes]].
=== Difficulty ===
The [[:Mechanic:Roll:Dice Pool:Difficulty]] on [[:Item:Gear]] is the number that an [[:Mechanic:Category:Entity]] must equal or exceed on a given [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]] to avoid the [[:Item:Gear#Effects]] of that [[:Item:Gear]].
=== Range ===
The [[:Mechanic:General:Range]] of [[:Item:Gear]] is the effective distance your it can be used at, any [[:Mechanic:Roll|Rolls]] performed outside of this [[:Mechanic:General:Range]] are performed under the effects of the [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]] [[:Mechanic:Roll:Dice Pool:Property]].
=== Upkeep ===
The [[:Mechanic:General:Upkeep]] of [[:Item:Gear]] is how expensive it is to maintain. [[:Mechanic:General:Upkeep]] is paid at the start of every [[:Mechanic:General:Time:Cycle]], otherwise the [[:Item:Gear]] will cease to function.
=== Traits ===
The [[:Ability:Trait|Traits]] of [[:Item:Gear]] are [[:Ability|Abilities]]. They effect the [[:Item]] itself, or the [[:Mechanic:Category:Entity]] using the [[:Item:Gear]]. See the specific [[:Ability:Trait|Traits]] page for additional information.
===== Gear by Subtype =====
===== General Gear =====
=== Misc. Gear ===
* [[:Item:Gear:Auto-Lumin]]
* [[:Item:Gear:Double Duffle]]
* [[:Item:Gear:Duffle]]
* [[:Item:Gear:Flambeau]]
* [[:Item:Gear:Grappling Hook]]
* [[:Item:Gear:Heavy Double Duffle]]
* [[:Item:Gear:Heavy Duffle]]
* [[:Item:Gear:Mag-Boots]]
* [[:Item:Gear:MANAcles]]
* [[:Item:Gear:MANAfold]]
* [[:Item:Gear:Rebreather]]
* [[:Item:Gear:Sneakers]]
* [[:Item:Gear:Tin Foil Hat]]
* [[:Item:Gear:Torch]]
* [[:Item:Gear:Vision Goggles]]
=== Movement Gear ===
* [[:Item:Gear:Compact Jetpack]]
* [[:Item:Gear:Earth Board]]
* [[:Item:Gear:Hover Board]]
* [[:Item:Gear:Hover Pack]]
* [[:Item:Gear:Jetpack]]
* [[:Item:Gear:Jump Pack]]
* [[:Item:Gear:Skate Board]]
* [[:Item:Gear:Surf Board]]
=== Reusable Emergency Kits ===
* [[:Item:Gear:Reuseable Bio-Stim Kit]]
* [[:Item:Gear:Reuseable Ether-Stim Kit]]
* [[:Item:Gear:Reuseable Mech-Foam Kit]]
* [[:Item:Gear:Reuseable Tech-Stim Kit]]
===== Telemetry Gear =====
* [[:Item:Gear:Communicator Array]]
* [[:Item:Gear:Communicator Beacon]]
* [[:Item:Gear:Firewall Scrambling Array]]
* [[:Item:Gear:Firewall Scrambling Beacon]]
* [[:Item:Gear:Hand Held Communicator]]
* [[:Item:Gear:Radiotropic Isotope Array]]
* [[:Item:Gear:Radiotropic Isotope Beacon]]
* [[:Item:Gear:T. A. M. (Target Acquisition Matrix) Beacon]]
* [[:Item:Gear:T.A.M. (Target Acquisition Matrix) Array]]
* [[:Item:Gear:Targeting Vector Array]]
* [[:Item:Gear:Targeting Vector Beacon]]
* [[:Item:Gear:Unstable Fluctuating Diode Array]]
* [[:Item:Gear:Unstable Fluctuating Diode Beacon]]
===== Belts =====
[[:Item:Gear#Belts]] are a unique [[:Mechanic:General:Subtype]] of [[:Item:Gear]] with powerful effects for their [[:Mechanic:General:Value]]. [[:Item:Gear#Belts]] only provide their benefits and effects while [[:Item:General:Equipped]] in a [[:Character:Inventory#Waist Slot]].
=== General Belts ====
* [[:Item:Gear:Ammo Belt]]
* [[:Item:Gear:Champion's Belt]]
* [[:Item:Gear:Emotional Support Belt]]
* [[:Item:Gear:Life Support Belt]]
* [[:Item:Gear:Memory Belt]]
* [[:Item:Gear:Safety Belt]]
* [[:Item:Gear:Shield Belt]]
* [[:Item:Gear:Warded Belt]]
=== Pack Belts ===
* [[:Item:Gear:Adventuring Harness]]
* [[:Item:Gear:Artificer's Harness]]
* [[:Item:Gear:Chromer's Harness]]
* [[:Item:Gear:Demolitions Harness]]
* [[:Item:Gear:Medical Harness]]
* [[:Item:Gear:Rigger's Harness]]
* [[:Item:Gear:Specimen Harness]]
* [[:Item:Gear:Weapon Harness]]
=== Trade Belts ===
* [[:Item:Gear:Exorcist's Belt]]
* [[:Item:Gear:Magician's Belt]]
* [[:Item:Gear:Spacer's Belt]]
* [[:Item:Gear:Survival Belt]]
* [[:Item:Gear:Technician's Belt]]
* [[:Item:Gear:Utility Belt]]
===== Social Gear =====
* [[:Item:Gear:Archaic Glyph]]
* [[:Item:Gear:Gucky Sunglasses]]
* [[:Item:Gear:Multiple Popped Collars]]
* [[:Item:Gear:Ritual Mask]]
* [[:Item:Gear:Statement Necktie]]
===== FlickerTech Gear =====
* [[:Item:Gear:Aegis Field Brace]]
* [[:Item:Gear:Flickerfield Brace]]
* [[:Item:Gear:Flickering Defence Field Brace]]
* [[:Item:Gear:Fortress Flickerfield Brace]]
* [[:Item:Gear:Rapid Flickerfield Brace]]
* [[:Item:Gear:Shimmerfield Brace]]
===== Trade Gear =====
* [[:Item:Gear:Alchemist's Kit]]
* [[:Item:Gear:Chemist's Kit]]
* [[:Item:Gear:Disguise Kit]]
* [[:Item:Gear:Inventor's Kit]]
* [[:Item:Gear:Mechanic's Kit]]
* [[:Item:Gear:Medico's Kit]]
* [[:Item:Gear:Scribes Kit]]
* [[:Item:Gear:Security Kit]]
* [[:Item:Gear:Survival Kit]]
* [[:Item:Gear:Tailor's Kit]]
* [[:Item:Gear:Trade Kit]]
* [[:Item:Gear:Trade-Jack]]
===== Mystical Gear =====
* [[:Item:Gear:Alacrity Charm]]
* [[:Item:Gear:Empathy Charm]]
* [[:Item:Gear:Harm Charm]]
* [[:Item:Gear:Invocation Focus]]
* [[:Item:Gear:Invocation Totem]]
* [[:Item:Gear:Lucky Human's Foot]]
* [[:Item:Gear:Omni-Focus]]
* [[:Item:Gear:Spell Focus]]
* [[:Item:Gear:Spell Totem]]
* [[:Item:Gear:Talisman of Fate]]
* [[:Item:Gear:Toughness Charm]]
* [[:Item:Gear:Willpower Charm]]