====== Gear ====== [[:Item:Gear]] is a subtype of [[:Item]]. [[:Item:Gear]] [[:Item|Items]] are a variety of useful objects that offer benefits or easy access to themselves when stored in a [[:Character:Inventory#Pack Slot]].\\ \\ [[:Item:Gear]] covers a wide range of utility and buff options for your [[:Character]] but are limited by the amount of [[:Character:Inventory#Pack Slot|Pack Slots]] you have.\\ \\ On this page all [[:Item:Gear]] is sorted by their primary [[:Mechanic:General:Subtype]], in addition each entry is delivered in the format of a table, you can see an example with explanations below, be aware certain gear will have variations from the table below, though their heading descriptions are still listed: |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^Gear Name^^^^^^^^ ^Product Line:[Corp Name] - Corp Marketing Slogan|||||||| | ^[[:Mechanic:General:Archetype]]|Gadget| |^[[:Mechanic:General:Subtype]]|Gear| | ^[[:Mechanic:General:Mk]]^[[:Mechanic:General:Requirement]]^[[:Item:Gear#Effects|Effect]]^[[:Mechanic:Roll:Dice Pool:Difficulty]]^[[:Mechanic:General:Range]]^[[:Mechanic:Rating:Hardpoint|Hardpoints]]^[[:Mechanic:General:Value]]^[[:Mechanic:General:Upkeep]]^ | Mk. 1 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c | | Mk. 2 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c | | Mk. 3 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c | | Mk. 4 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c | | Mk. 5 | [[:Character:Stat:Brawn]]: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c | ^Traits |||||||| | Trait - 1, Trait - 2 & Trait - 3. |||||||| ^Effects|||||||| |Effects and their descriptions|||||||| === Gear Name === The Gear Name is the name of the [[:Item]]. This can be used to search the [[:Item]] on the website. === Archetype === [[:Mechanic:General:Archetype]] is a mechanical term, defining what type of [[:Item]] it is. This is mostly used to specify between different types of [[:Item|Items]]. === Mk === The [[:Mechanic:General:Mk|Mk]] of [[:Item:Gear]] determines the effects you recieve as well as the [[:Mechanic:General:Value]] and [[:Mechanic:General:Upkeep]] costs you must pay when purchasing and using them. === Requirements === The [[:Mechanic:General:Requirement|Requirements]] of [[:Item:Gear]] are the [[:Character:Stat|Stats]] required to [[:Item:General:Equipped|Equip]] the [[:Item]]. This is typically [[:Character:Stat:Brawn]]. === Hardpoints === The [[:Mechanic:Rating:Hardpoint|Hardpoints]] of [[:Item:Gear]] reflects how many [[:Item:Mod|Mods]] can be installed. See [[:Item:Mod]] for more information. === Value === The [[:Mechanic:General:Value]] of [[:Item:Gear]] reflects it's financial worth, in [[:Mechanic:General:Credit|Credits]]. While various merchants and vendors may adjust the prices to acquire their goods, the cost to buy or sell [[:Item:Gear]] is based on it's [[:Mechanic:General:Value]]. === Effects === The [[:Item:Gear#Effects|Effect]] of [[:Item:Gear]] are the unique rules and effects it conveys to the [[:Mechanic:Category:Entity]] using the [[:Item:Gear]]. See the specific [[:Item:Gear]] for additional information. === Product Line === The Product Line is what corporation makes this specific line of [[:Item:Gear]]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different. === Subtype === [[:Mechanic:General:Subtype]] is a mechanical term, defining what type of an [[:Mechanic:General:Archetype]] it is. This is mostly used to specify between different types of [[:Item:Gear]], most commonly by and for [[:Item:Mod|Mods]]. [[:Item:Gear]] comes in the [[:Item:Gear#Belt]], [[:Item:Apparel#Charm]], [[:Item:Apparel#Fashion]], [[:Item:Apparel#Flickertech]], [[:Item:Apparel#General]], [[:Item:Apparel#Industrial]] and [[:Item:Apparel#Telemetry]] [[:Mechanic:General:Subtype|Subtypes]]. === Difficulty === The [[:Mechanic:Roll:Dice Pool:Difficulty]] on [[:Item:Gear]] is the number that an [[:Mechanic:Category:Entity]] must equal or exceed on a given [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]] to avoid the [[:Item:Gear#Effects]] of that [[:Item:Gear]]. === Range === The [[:Mechanic:General:Range]] of [[:Item:Gear]] is the effective distance your it can be used at, any [[:Mechanic:Roll|Rolls]] performed outside of this [[:Mechanic:General:Range]] are performed under the effects of the [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]] [[:Mechanic:Roll:Dice Pool:Property]]. === Upkeep === The [[:Mechanic:General:Upkeep]] of [[:Item:Gear]] is how expensive it is to maintain. [[:Mechanic:General:Upkeep]] is paid at the start of every [[:Mechanic:General:Time:Cycle]], otherwise the [[:Item:Gear]] will cease to function. === Traits === The [[:Ability:Trait|Traits]] of [[:Item:Gear]] are [[:Ability|Abilities]]. They effect the [[:Item]] itself, or the [[:Mechanic:Category:Entity]] using the [[:Item:Gear]]. See the specific [[:Ability:Trait|Traits]] page for additional information. ===== Gear by Subtype ===== ===== General Gear ===== === Misc. Gear === * [[:Item:Gear:Auto-Lumin]] * [[:Item:Gear:Double Duffle]] * [[:Item:Gear:Duffle]] * [[:Item:Gear:Flambeau]] * [[:Item:Gear:Grappling Hook]] * [[:Item:Gear:Heavy Double Duffle]] * [[:Item:Gear:Heavy Duffle]] * [[:Item:Gear:Mag-Boots]] * [[:Item:Gear:MANAcles]] * [[:Item:Gear:MANAfold]] * [[:Item:Gear:Rebreather]] * [[:Item:Gear:Sneakers]] * [[:Item:Gear:Tin Foil Hat]] * [[:Item:Gear:Torch]] * [[:Item:Gear:Vision Goggles]] === Movement Gear === * [[:Item:Gear:Compact Jetpack]] * [[:Item:Gear:Earth Board]] * [[:Item:Gear:Hover Board]] * [[:Item:Gear:Hover Pack]] * [[:Item:Gear:Jetpack]] * [[:Item:Gear:Jump Pack]] * [[:Item:Gear:Skate Board]] * [[:Item:Gear:Surf Board]] === Reusable Emergency Kits === * [[:Item:Gear:Reuseable Bio-Stim Kit]] * [[:Item:Gear:Reuseable Ether-Stim Kit]] * [[:Item:Gear:Reuseable Mech-Foam Kit]] * [[:Item:Gear:Reuseable Tech-Stim Kit]] ===== Telemetry Gear ===== * [[:Item:Gear:Communicator Array]] * [[:Item:Gear:Communicator Beacon]] * [[:Item:Gear:Firewall Scrambling Array]] * [[:Item:Gear:Firewall Scrambling Beacon]] * [[:Item:Gear:Hand Held Communicator]] * [[:Item:Gear:Radiotropic Isotope Array]] * [[:Item:Gear:Radiotropic Isotope Beacon]] * [[:Item:Gear:T. A. M. (Target Acquisition Matrix) Beacon]] * [[:Item:Gear:T.A.M. (Target Acquisition Matrix) Array]] * [[:Item:Gear:Targeting Vector Array]] * [[:Item:Gear:Targeting Vector Beacon]] * [[:Item:Gear:Unstable Fluctuating Diode Array]] * [[:Item:Gear:Unstable Fluctuating Diode Beacon]] ===== Belts ===== [[:Item:Gear#Belts]] are a unique [[:Mechanic:General:Subtype]] of [[:Item:Gear]] with powerful effects for their [[:Mechanic:General:Value]]. [[:Item:Gear#Belts]] only provide their benefits and effects while [[:Item:General:Equipped]] in a [[:Character:Inventory#Waist Slot]]. === General Belts ==== * [[:Item:Gear:Ammo Belt]] * [[:Item:Gear:Champion's Belt]] * [[:Item:Gear:Emotional Support Belt]] * [[:Item:Gear:Life Support Belt]] * [[:Item:Gear:Memory Belt]] * [[:Item:Gear:Safety Belt]] * [[:Item:Gear:Shield Belt]] * [[:Item:Gear:Warded Belt]] === Pack Belts === * [[:Item:Gear:Adventuring Harness]] * [[:Item:Gear:Artificer's Harness]] * [[:Item:Gear:Chromer's Harness]] * [[:Item:Gear:Demolitions Harness]] * [[:Item:Gear:Medical Harness]] * [[:Item:Gear:Rigger's Harness]] * [[:Item:Gear:Specimen Harness]] * [[:Item:Gear:Weapon Harness]] === Trade Belts === * [[:Item:Gear:Exorcist's Belt]] * [[:Item:Gear:Magician's Belt]] * [[:Item:Gear:Spacer's Belt]] * [[:Item:Gear:Survival Belt]] * [[:Item:Gear:Technician's Belt]] * [[:Item:Gear:Utility Belt]] ===== Social Gear ===== * [[:Item:Gear:Archaic Glyph]] * [[:Item:Gear:Gucky Sunglasses]] * [[:Item:Gear:Multiple Popped Collars]] * [[:Item:Gear:Ritual Mask]] * [[:Item:Gear:Statement Necktie]] ===== FlickerTech Gear ===== * [[:Item:Gear:Aegis Field Brace]] * [[:Item:Gear:Flickerfield Brace]] * [[:Item:Gear:Flickering Defence Field Brace]] * [[:Item:Gear:Fortress Flickerfield Brace]] * [[:Item:Gear:Rapid Flickerfield Brace]] * [[:Item:Gear:Shimmerfield Brace]] ===== Trade Gear ===== * [[:Item:Gear:Alchemist's Kit]] * [[:Item:Gear:Chemist's Kit]] * [[:Item:Gear:Disguise Kit]] * [[:Item:Gear:Inventor's Kit]] * [[:Item:Gear:Mechanic's Kit]] * [[:Item:Gear:Medico's Kit]] * [[:Item:Gear:Scribes Kit]] * [[:Item:Gear:Security Kit]] * [[:Item:Gear:Survival Kit]] * [[:Item:Gear:Tailor's Kit]] * [[:Item:Gear:Trade Kit]] * [[:Item:Gear:Trade-Jack]] ===== Mystical Gear ===== * [[:Item:Gear:Alacrity Charm]] * [[:Item:Gear:Empathy Charm]] * [[:Item:Gear:Harm Charm]] * [[:Item:Gear:Invocation Focus]] * [[:Item:Gear:Invocation Totem]] * [[:Item:Gear:Lucky Human's Foot]] * [[:Item:Gear:Omni-Focus]] * [[:Item:Gear:Spell Focus]] * [[:Item:Gear:Spell Totem]] * [[:Item:Gear:Talisman of Fate]] * [[:Item:Gear:Toughness Charm]] * [[:Item:Gear:Willpower Charm]]