====== Mods ======
[[:Item:Mod|Mods]] are beneficial alterations that can be applied to your [[:Item|Items]] via [[:Mechanic:Modding]] to gain various effects and benefits.\\
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[[:Item:Mod|Mods]] add their effects to the [[:Item]] they are installed in as [[:Mechanic:Appropriate]].
===== Restrictions =====
All [[:Item:Mod|Mods]] have restrictions on what types of [[:Item]] they may be installed on, this is indicated by the [[:Item:Mod|Mod's]] [[:Mechanic:Archetype]] and [[:Mechanic:Subtype]]. Should a [[:Item:Mod]] share an [[:Mechanic:Archetype]] and [[:Mechanic:Subtype]] with the [[:Item]] you wish to install it on, you may do so. If it does not share an [[:Mechanic:Archetype]] and [[:Mechanic:Subtype]] then you may not.
===== Requirements =====
Both [[:Item:Mod|Mods]] and [[:Item|Items]] have [[:Character:Stat:Brawn]] [[:Mechanic:Requirement|Requirements]]. when adding a [[:Item:Mod]] to an [[:Item]], the greater of the two [[:Character:Stat:Brawn]] [[:Mechanic:Requirement|Requirements]] is the [[:Item|Item's]] new [[:Character:Stat:Brawn]] [[:Mechanic:Requirement]] \\
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**Example**: An [[:Item:Equipment:Equipment Mod:Underslung 'Nade Launcher]] has a [[:Character:Stat:Brawn]] [[:Mechanic:Requirement]] of 6 and if installed in a [[:Item:Equipment:Weapon:Light Rifle]], Which has a [[:Character:Stat:Brawn]] [[:Mechanic:Requirement]] of 4, would increase the [[:Mechanic:Requirement]] to 6.
===== Equipment Mods =====
[[:Item:Equipment:Equipment Mod]]
===== Apparel Mods =====
[[:Item:Apparel:Apparel Mod]]
===== Shield Mods =====
[[:Item:Equipment:Shield:Shield Mod]]
====== Modding =====
{{page>[[:Mechanic:Modding]]&noheader&inline}}