====== Adamantine Armour ====== |< - 20% 20% 20% 20% 20% >| ^Adamantine Armour^^^^^ ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Armour^[[Game_Mechanics:Definitions:Subtype]]|Heavy| | ^[[Game_Mechanics:Definitions:Value]]|1,000,000c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Armour / Ward]]^[[Game_Mechanics:Definitions:Speed Cost]]^[[Game_Mechanics:Definitions:Evasion Cost]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 8 | 20 / 10 | -1 | -4 | - | ^Traits ||||| | - ||||| ^Effects||||| |Any time you perform a [[:Game_Mechanics:Save]], you do so under the effects of the [[:Traits:Trusty]] Property. \\ \\ In addition, whenever you roll an [[:Game_Mechanics:Injuries|Injury]], apply a -50 to the result. \\ \\ Furthermore, any time a Weapon [[:Game_Mechanics:Attacks|Attack]] achieves [[:Game_Mechanics:Critical_Success]] against you, you may automatically [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] it.|||||