====== Flickerfield ====== ^ Flickerfield ^^^^^^ ^ [Industrial Industries] - //The industry leader in the industry industry.// |||||| ^[Archetype]| [Armour] |^[Subtype]| [Industrial] || ^ [Mk] ^ [Requirement] ^ [Barrier] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ | Mk.1 | [Brawn]: 7 | 25 | 4 | 100,000c | 300c | | Mk.2 | [Brawn]: 9 | 50 | 4 | 800,000c | 200c | | Mk.3 | [Brawn]: 11 | 75 | 4 | 2,700,000c | 100c | ^ [Traits] |||||| | [Electronic] |||||| ^ Effects |||||| |While the [Modded] [Apparel] is [Equipped], Replace your [Barrier] with the value of the respective Mk.\\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of the [Scene], restore [Barrier] equal to 25/50/75 at Mk. 1/2/3 respectively. \\ \\ Furthermore while the [Modded] [Apparel] is [Equipped], you gain the [Flickerfield] [Ability], shown below. \\ \\ **Please Note**: When replacing your [Barrier], effects that increase [Barrier], Such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].|||||| ^Flickerfield^ |**[Trait].**| |When an [Ally] is dealt [Meat], [Magic] or [A.P. Damage] within 12 [Units], you may apply the [Damage] to yourself instead, as long as you have at least 1 [Barrier] remaining.|