====== Macro-Mike ====== ^ Macro-Mike ^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial] \\ & [Medium] | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ | Mk.1 | [Brawn]: 4 | 2 | 10,000c | 150c | | Mk.2 | [Brawn]: 4 | 3 | 80,000c | 125c | | Mk.3 | [Brawn]: 4 | 4 | 270,000c | 100c | ^ [Traits] ||||| | [Electronic] ||||| ^ Effects ||||| |While the [Modded] [Apparel] is [Equipped], during the [Environmental Step], your [Macro-Mike] will make an [Attack] against the nearest visible [Enemy] with its [Mike's Mauler] [Weapon], shown below, with a bonus to its [Attack] of 10/20/30 at Mk. 1/2/3, respectively. \\ \\ Once the [Mike's Mauler] [Jams] or otherwise runs out of [Ammo], the [Macro-Mike] will no longer fire until the [Reload] [Action] is performed upon it by the [Character] who has the [Modded] [Apparel] [Equipped].\\ \\ In addition the [Macro-Mike] can perform an unlimited number of [Opportunity Attacks] so long as it has the [Ammo] to do so, as a [Quick Action].||||| ^Mike's Mauler^^^^^ ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | ^[Skill]| [Coordination] | ^[Mastery]| [Light Arms] | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ | [Brawn]: 4 | D6 + 6 | 6 - 24 | 3 | - | ^Traits||||| | [Brutal] and [Close Combat]. ||||| ^Effects||||| | - |||||