====== Underlayed Auto-Lumin ====== ^ Underlayed Auto-Lumin ^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial], \\ [Light] & [Medium] | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ | [Brawn]: 1 | 1 | | 15c | - | ^ [Traits] ||||| | [Electronic] and [Unique - Underlayed] ||||| ^ Effects ||||| |While the [Modded] [Apparel] is [Equipped], as a [Free Action], you may count as being [Equipped] with a [Pocket Auto-Lumin]], shown below.||||| ^Pocket Auto-Lumin^^^^^ ^[Archetype]| [Gear] | ^[Subtype]| - | ^[Requirement]| [Brawn]: 1 | ^|| ^Traits||||| | [Electronic] ||||| ^Effects||||| |While the [Pocket Auto-Lumin] is [Equipped], increase the [Light Level] once. You may use an [Action] to enable or disable this effect. \\ \\ The Pocket Auto-Lumin cannot increase the [Light Level] to [Blinding].||||| //**Ash's Aside**// \\ Nor can the Pocket Auto-Lumin be used to increase the Light Level to Bright and then use something else to increase the Light Level to Blinding, don't be a smart arse.