====== Underlayed Combat Shotgun ====== ^ Underlayed Combat Shotgun ^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[Archetype]| [Armour] | ^[Subtype]| [Heavy] & [Medium] | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ | [Brawn]: 6 | 2 | | 1,500c | 50c | ^ [Traits] ||||| | [Unique - Underlayed] ||||| ^ Effects ||||| |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Combat Shotgun] [Weapon], shown below.||||| ^Combat Shotgun^^^^^ ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | ^[Skill]| [Athletics] | ^[Mastery]| [Impact] | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ | [Brawn]: 6 | 16 | 3 - 12 | 2 | - | ^Traits||||| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]. ||||| ^Effects||||| |This [Weapon] cannot be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage]. \\ \\ **Example**: A [Combat Shotgun] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].\\ \\ **Dangerous** \\ When triggered this [Weapon] [Jams], as [Appropriate].|||||