====== Shield Robe ====== |< - 20% 20% 20% 20% 20% >| ^Shield Robe^^^^^ ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Robes^[[Game_Mechanics:Definitions:Subtype]]|Medium| | ^[[Game_Mechanics:Definitions:Value]]|2,000c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Armour / Ward]]^[[Game_Mechanics:Definitions:Speed Cost]]^[[Game_Mechanics:Definitions:Evasion Cost]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 3 | - / 2 | - | - | 2 | ^Traits ||||| | [[:Traits:Dampening]] ||||| ^Effects||||| |You perform [[:Game_Mechanics:Miscast|Miscasts]] with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. \\ \\ In addition, whenever you take a [[:Game_Mechanics:Save]] due to a [[:Game_Mechanics:Spells|Spell]] or [[:Game_Mechanics:Rituals_and_Invocations|Invocation]], you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. If you would already have [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]], gain the effects of the [[:Traits:Reliable]] Property instead.|||||