====== Underslung Stake Launcher ====== ^ Underslung Stake Launcher ^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[Archetype]| [Fascinator], [Tool] \\ & [Weapon] | ^[Subtype]| [Ballistic], [Energy] \\ & [Industrial] | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ | [Brawn]: 7 | 2 | | 1,000c | 100c | ^ [Traits] ||||| | [Unique - Underslung] ||||| ^ Effects ||||| |While the [Modded] [Equipment] is [Equipped], you also count as if you are [Equipped] with a [Stake Launcher] [Weapon], shown below. \\ \\ In addition, this [Mod] can only be installed on [Equipment] with the [Two-Handed] [Ability].||||| ^ Stake Launcher ^^^^^ ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | ^[Skill]| [Athletics] | ^[Mastery]| [Impact] | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ | [Brawn]: 7 | 16 | 3 - 12 | 1 | - | ^Traits||||| | [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Two-Handed]. ||||| ^Effects||||| |This [Weapon] can't be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.\\ \\ Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].\\ \\ **Example**: A [Stake Launcher] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].\\ \\ In addition, this [Weapon's] [Damage] can not be reduced by [Supernatural Armour].\\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||