====== Boombox ====== |< - 14% 14% 14% 14% 14% 14% 14% >| ^Boombox^^^^^^^ ^[[:Corporations#Philo's Groove]] - //Transmuting a louder tomorrow!//||||||| | ^[[:Game Mechanics:Definitions:Archetype]]| Fascinator | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | Mk. 1 | [[:Stats:Brawn]]: 4 | - | - | 1 | 750c | 45c | | Mk. 2 | [[:Stats:Brawn]]: 4 | - | - | 1 | 24,000c | 30c | | Mk. 3 | [[:Stats:Brawn]]: 4 | - | - | 1 | 182,250c | 15c | ^Traits||||||| | [[:Traits:Bulky]], [[:Traits:Electronic]], [[:Traits:Loud]], [[:Traits:Stressful]] & [[Traits:Two-Handed]]. ||||||| ^Effects|||||| |While this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], when you deal [Stress Damage], you do so under the [[:Traits:Reliable]] [[:Game Mechanics:Definitions:Property]] \\ \\ At Mk. 2, while this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], when you deal [Stress Damage], you do so under the [[:Traits:Doubles]] [[:Game Mechanics:Definitions:Property]]. \\ \\ At Mk. 3, while this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], when you deal [Stress Damage], you do so under the [[:Traits:Exploding]] [[:Game Mechanics:Definitions:Property]].|||||| ==== Changelog ==== Version 0.5c - Aug 2026 * Created