====== Boombox ======
|< - 14% 14% 14% 14% 14% 14% 14% >|
^Boombox^^^^^^^
^[[:Corporations#Philo's Groove]] - //Transmuting a louder tomorrow!//|||||||
| ^[[:Game Mechanics:Definitions:Archetype]]| Fascinator | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | |
^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
| Mk. 1 | [[:Stats:Brawn]]: 4 | - | - | 1 | 750c | 45c |
| Mk. 2 | [[:Stats:Brawn]]: 4 | - | - | 1 | 24,000c | 30c |
| Mk. 3 | [[:Stats:Brawn]]: 4 | - | - | 1 | 182,250c | 15c |
^Traits|||||||
| [[:Traits:Bulky]], [[:Traits:Electronic]], [[:Traits:Loud]], [[:Traits:Stressful]] & [[Traits:Two-Handed]]. |||||||
^Effects||||||
|While this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], when you deal [Stress Damage], you do so under the [[:Traits:Reliable]] [[:Game Mechanics:Definitions:Property]] \\ \\ At Mk. 2, while this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], when you deal [Stress Damage], you do so under the [[:Traits:Doubles]] [[:Game Mechanics:Definitions:Property]]. \\ \\ At Mk. 3, while this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], when you deal [Stress Damage], you do so under the [[:Traits:Exploding]] [[:Game Mechanics:Definitions:Property]].||||||
==== Changelog ====
Version 0.5c - Aug 2026
* Created