====== Dramatic Pause Engine ====== |< - 14% 14% 14% 14% 14% 14% 14% >| ^Dramatic Pause Engine^^^^^^^ ^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//||||||| | ^[[:Game Mechanics:Definitions:Archetype]]| Fascinator | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | Mk. 1 | [[:Stats:Brawn]]: 3 | - | - | 1 | 750c | 90c | | Mk. 2 | [[:Stats:Brawn]]: 3 | - | - | 1 | 24,000c | 60c | | Mk. 3 | [[:Stats:Brawn]]: 3 | - | - | 1 | 182,250c | 30c | ^Traits||||||| | [[Traits:Electronic]]. ||||||| ^Effects|||||| |While this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], anytime you deal [Stress Damage], you also apply an [[:Game Mechanics:Afflictions:Anxiety]] [[:Game Mechanics:Afflictions|Affliction]]. \\ \\ At Mk. 2, you apply 2 [[:Game Mechanics:Afflictions:Anxiety]] [[:Game Mechanics:Afflictions]] instead. \\ \\ At Mk. 3, you apply 3 [[:Game Mechanics:Afflictions:Anxiety]] [[:Game Mechanics:Afflictions|Affliction]] instead.|||||| ==== Changelog ==== Version 0.5c - Aug 2026 * Created