====== Gigaphone ====== |< - 14% 14% 14% 14% 14% 14% 14% >| ^Gigaphone^^^^^^^ ^[[:Corporations#Philo's Groove]] - //Transmuting a louder tomorrow!//||||||| | ^[[:Game Mechanics:Definitions:Archetype]]| Fascinator | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | Mk. 1 | [[:Stats:Brawn]]: 2 | D4 | - | 3 | 1,500c | 50c | | Mk. 2 | [[:Stats:Brawn]]: 2 | D6 | - | 3 | 12,000c | 40c | | Mk. 3 | [[:Stats:Brawn]]: 2 | D8 | - | 3 | 40,500c | 30c | | Mk. 4 | [[:Stats:Brawn]]: 2 | D10 | - | 3 | 96,000c | 20c | | Mk. 5 | [[:Stats:Brawn]]: 2 | D12 | - | 3 | 187,500c | 10c | ^Traits||||||| | [[:Traits:Electronic]], [[:Traits:Loud]], [[:Traits:Traumatic]] & [[Traits:Two-Handed]]. ||||||| ^Effects|||||| |While this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Traits:Awesome X]] [[:Game Mechanics:Definitions:Ability]], where X is equal to the above [[:Game Mechanics:Definitions:Bonus]].|||||| ==== Changelog ==== Version 0.5c - Aug 2026 * Renamed from Theme Music System * Subtype changed to Industrial from Simple * Brawn Requirement reduced to 2 from 4 * Awesome Bonus redesigned to D4/D6/D8/D10/D12 instead of 2/4/6/8/10 * Value increased to 1,500c/12,000c/40,500c/96,000c/187,500c from 500c/2,000c/6,750c/16,000c/31,250c * Upkeep decreased to 50c/40c/30c/20c/10c from 100c/80c/60c/40c/20c * Stressful Ability removed * Electronic Ability added * Loud Ability added * Traumatic Ability added