====== Gigaphone ======
|< - 14% 14% 14% 14% 14% 14% 14% >|
^Gigaphone^^^^^^^
^[[:Corporations#Philo's Groove]] - //Transmuting a louder tomorrow!//|||||||
| ^[[:Game Mechanics:Definitions:Archetype]]| Fascinator | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | |
^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
| Mk. 1 | [[:Stats:Brawn]]: 2 | D4 | - | 3 | 1,500c | 50c |
| Mk. 2 | [[:Stats:Brawn]]: 2 | D6 | - | 3 | 12,000c | 40c |
| Mk. 3 | [[:Stats:Brawn]]: 2 | D8 | - | 3 | 40,500c | 30c |
| Mk. 4 | [[:Stats:Brawn]]: 2 | D10 | - | 3 | 96,000c | 20c |
| Mk. 5 | [[:Stats:Brawn]]: 2 | D12 | - | 3 | 187,500c | 10c |
^Traits|||||||
| [[:Traits:Electronic]], [[:Traits:Loud]], [[:Traits:Traumatic]] & [[Traits:Two-Handed]]. |||||||
^Effects||||||
|While this [[Items:Equipment:Fascinators|Fascinator]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Traits:Awesome X]] [[:Game Mechanics:Definitions:Ability]], where X is equal to the above [[:Game Mechanics:Definitions:Bonus]].||||||
==== Changelog ====
Version 0.5c - Aug 2026
* Renamed from Theme Music System
* Subtype changed to Industrial from Simple
* Brawn Requirement reduced to 2 from 4
* Awesome Bonus redesigned to D4/D6/D8/D10/D12 instead of 2/4/6/8/10
* Value increased to 1,500c/12,000c/40,500c/96,000c/187,500c from 500c/2,000c/6,750c/16,000c/31,250c
* Upkeep decreased to 50c/40c/30c/20c/10c from 100c/80c/60c/40c/20c
* Stressful Ability removed
* Electronic Ability added
* Loud Ability added
* Traumatic Ability added