====== Arc Pistol ======
//The Arc Pistol is a specialised, one-handed sidearm built around BioTopia Projects’ proprietary Arc combat-fluid projection system. It operates at extremely short range, releasing a concentrated, high-pressure stream that splashes across multiple targets, surfaces, and pieces of cover rather than striking a single point. The weapon is lightweight and easy to handle, making it an effective close-quarters assault tool for disrupting groups of enemies and breaching armour, cover or terrain. In practice, its modular fluid feed can even accommodate exotic payloads — including live clone piranha — for users willing to accept the additional cost and complexity.//\\
----
//"BioTopia Ar Access Package: YOUR PISTOL IS FREE — YOUR LOYALTY ISN’T. Sign up today for our tiered Arc Fluid subscriptions and receive your Arc Pistol at zero upfront cost, with only a modest, performance-based ecosystem fee of up to 2,000 credits (distributed across convenient, motivational micro-charges). Choose from a dazzling catalogue of premium combat fluids — flammable petrochemicals for that warm, nostalgic burn; self-energising electro-fluids for crowd control with personality; acidic mists for creative problem-solving; or our limited-run, short-lived gene-cats that lovingly scratch out your enemies’ eyes on contact. Remember: with BioTopia, you’re not just buying ammunition — you’re joining a living, breathing, monetised biome."//
|< 100% 22% 22% 12% 22% 22% >|
^Arc Pistol^^^^^
^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Light Arms] |
^[[Game_Mechanics:Definitions:Value]]| 2,000 | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 3 | D4 | 1 - 6 | 3 | 2 |
^Traits |||||
| [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Arc Pistol^^^^^
^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 6 | 2D4 | 3 - 12 | 3 | 2 |
^Traits |||||
| [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Arc Pistol^^^^^
^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 18,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 150c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 9 | 3D4 | 6 - 24 | 3 | 2 |
^Traits |||||
| [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Arc Pistol^^^^^
^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 32,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 12 | 4D4 | 9 - 36 | 3 | 2 |
^Traits |||||
| [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Arc Pistol^^^^^
^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 50,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 250c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 15 | 5D4 | 12 - 48 | 3 | 2 |
^Traits |||||
| [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Feb 2026
* Lore added
* Product Line changed to BioTopia Projects Limited from Sourcery Sollutions
* Added Fortuitous - Injury
* Added Dangerous - Weapon Jam
* Upkeep reduced to 50c from 100c