====== Arc Rifle ====== //The Arc Rifle is a two-handed, fully automatic exotic weapon produced by BioTopia Projects Limited, utilizing Arc Tech to project sustained streams of specialized combat fluids. Constructed in a rifle-like configuration, it supports dual-emitter output and increased fluid capacity, delivering significantly greater volume than smaller Arc platforms without substantially extending effective range. These projected substances are designed to bypass conventional defences, flowing over terrain, around cover, and bypass armoured surfaces during short to mid-range engagements. While highly effective in area control and close assault, it carries both high acquisition costs and ongoing operational expenses due to required Arc fluid subscription systems.//\\ ---- //Since its introduction, Arc Tech has seen widespread adaptation beyond primary weapon platforms, particularly in modular and concealed applications. Operators frequently integrate single-shot or limited-capacity Arc capsules into underslung combat pods or personal cyberware, allowing for immediate close-range response without committing to a full Arc system. While the Arc Rifle remains a valid primary weapon for sustained area control, many spacers prefer these compact implementations to complement more conventional loadouts. The appeal is both practical and cultural, the ability to deploy a concealed stream of flame, acid, or other engineered fluids has become as much a statement of identity as it is a tactical advantage.//\\ |< 100% 22% 22% 12% 22% 22% >| ^Arc Rifle^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | D8 | 3 - 12 | 4 | 3 | ^Traits ||||| | [Armour Piercing], [Arc], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Arc Rifle^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 16,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 400c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 2D8 | 6 - 24 | 4 | 3 | ^Traits ||||| | [Armour Piercing], [Arc], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Arc Rifle^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 36,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 600c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 3D8 | 9 - 36 | 4 | 3 | ^Traits ||||| | [Armour Piercing], [Arc], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Arc Rifle^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 64,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 800c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 4D8 | 12 - 48 | 4 | 3 | ^Traits ||||| | [Armour Piercing], [Arc], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Arc Rifle^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 100,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 1,000c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 30 | 5D8 | 15 - 60 | 4 | 3 | ^Traits ||||| | [Armour Piercing], [Arc], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Lore added * Product Line changed to BioTopia Projects Limited from Sourcery Solutions * Fortuitous - Injury * Added Dangerous - Weapon Jam * Ammo increased to 4 from 3