====== Breaching Charge ====== |< - 20% 20% 20% 20% 20% >| ^Breaching Charge^^^^^ ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Consumable| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Tech]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | ^[[Game_Mechanics:Definitions:Value]]|10c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 4 | - | - | - | - | ^Traits ||||| | [[:Traits:Consumable]], [[:Traits:Subtle]], [[:Traits:Loud]], [[:Traits:Dangerous]] ||||| ^Effects||||| |**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, destroy a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain]#Obstacle]] or [[:Game_Mechanics:Terrain]] Piece. Can also be installed in a contextually significant location like a generator or propulsion system, to inflict a [[:Game_Mechanics:Malfunctions|Malfunction]] to a [[:Game_Mechanics:Definitions:Vehicle]]. If used in this way, generate the [[:Game_Mechanics:Malfunctions|Malfunction]] with a bonus +30 to the Result.|||||