====== Bull Whip ====== |< 100% 22% 22% 12% 22% 22% >| ^Bull Whip^^^^^ ^ [Biotopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 150c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 3 | D4 + Agi | 3 - 6 | - | 2 | ^Traits ||||| | [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping]. ||||| ^Effects||||| |You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Bull Whip^^^^^ ^ [Biotopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 600c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 2D4 + Agi | 6 - 12 | - | 2 | ^Traits ||||| | [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping]. ||||| ^Effects||||| |You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Bull Whip^^^^^ ^ [Biotopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 1,350c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | 3D4 + Agi | 9 - 24 | - | 2 | ^Traits ||||| | [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping]. ||||| ^Effects||||| |You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Bull Whip^^^^^ ^ [Biotopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 2,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 4D4 + Agi | 12 - 36 | - | 2 | ^Traits ||||| | [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping]. ||||| ^Effects||||| |You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Bull Whip^^^^^ ^ [Biotopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 3,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 15 | 5D4 + Agi | 15 - 48 | - | 2 | ^Traits ||||| | [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping]. ||||| ^Effects||||| |You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.|||||