====== Combat Slab ====== |< 100% 22% 22% 12% 22% 22% >| ^Combat Slabs^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | D8 + Brawn | 1 | - | 2 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious]. ||||| ^Effects||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Combat Slabs^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 2D8 + Brawn | 1 - 2 | - | 2 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious]. ||||| ^Effects||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Combat Slabs^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 6,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 3D8 + Brawn | 1 - 3 | - | 2 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious]. ||||| ^Effects||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Combat Slabs^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 12,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 4D8 + Brawn | 1 - 6 | - | 2 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious]. ||||| ^Effects||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Combat Slabs^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 18,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 5D8 + Brawn | 3 - 12 | - | 2 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light] & [Vicious]. ||||| ^Effects||||| |While the Combat Slab is [Equipped] you gain 1 [Armour]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||