====== Crossbow ======
//A two-handed mechanical projectile weapon that launches a solid bolt by storing and releasing tension through a system of limbs, strings, and geared mechanisms, often enhanced with runic augmentation for improved consistency. Manufactured by Vigilance Mining Guild, it reflects a modernized approach to a long-established design using precision-forged materials. The platform is simple in function, with limited modification options, but offers low manufacturing cost, minimal maintenance requirements, and silent operation. The crossbow rewards operator control and physical precision, translating user dexterity directly into performance, while maintaining above-average effective range for a weapon of its class.//\\
----
//“Eh, ye can keep yer sparkin’ sticks an’ screamin’ beams. I’ve seen ‘em fail when the air turns foul or the charge runs dry. This one? Made by me grandmother’s own hands. Forged, carved, strung—every part o’ it done right. No batteries, no nonsense. I crank it, it works, everytime... Does the job. Always has.”//
|< 100% 22% 22% 12% 22% 22% >|
^Crossbow^^^^^
^ [V. M. G.] - //Get fracked or get fucked!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 1,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50 |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 4 | D10 + Agi | 12 - 48 | 1 | 3 |
^Traits |||||
| [Dangerous], [Fortuitous], [Silenced] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Crossbow^^^^^
^ [V. M. G.] - //Get fracked or get fucked!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100 |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 8 | 2D10 + Agi | 15 - 60 | 1 | 3 |
^Traits |||||
| [Dangerous], [Fortuitous], [Silenced] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Crossbow^^^^^
^ [V. M. G.] - //Get fracked or get fucked!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 9,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 150 |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 12 | 3D10 + Agi | 18 - 72 | 1 | 3 |
^Traits |||||
| [Dangerous], [Fortuitous], [Silenced] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Crossbow^^^^^
^ [V. M. G.] - //Get fracked or get fucked!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 16,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200 |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 16 | 4D10 + Agi | 21 - 84 | 1 | 3 |
^Traits |||||
| [Dangerous], [Fortuitous], [Silenced] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Crossbow^^^^^
^ [V. M. G.] - //Get fracked or get fucked!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 25,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 250 |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 20 | 5D10 + Agi | 24 - 96 | 1 | 3 |
^Traits |||||
| [Dangerous], [Fortuitous], [Silenced] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Apr 2026
* Lore added
* Increased HP to 3 from 2
* Fortuitous - Injury
* Dangerous - Weapon Jam