====== Doomsday Tuba ====== //A massive, two-handed magical instrument whose brass body channels raw sonic sorcery into a single catastrophic bass note. When sounded, it unleashes a crushing, omni-directional, magical wave of destructive resonance that decimates anything within earshot — allies and enemies alike — making positioning as dangerous as the blast itself. The weapon is slow, heavy, and difficult to handle, but when brought to bear it transforms sound into indiscriminate, battlefield-clearing force. A signature Mammon Swarve Financials device that turns music into mass devastation: toot with caution.//\\ ---- //“I was just trying to play something beautiful for my friends and your cursed tuba turned my living room into a crater! It has the most haunting, perfect tone — and then BOOM — windows gone, neighbours screaming, my pet synth-ferret is traumatised. I don’t care how ‘magically calibrated’ it is, this is NOT what Mammon Swarve advertised, and yes, I will be speaking to your manager and my lawyer.”//\\ |< 100% 22% 22% 12% 22% 22% >| ^Doomsday Tuba^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 5,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 3D12 + Wits | 1 - 36 | - | - | ^Traits ||||| | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |< 100% 22% 22% 12% 22% 22% >| ^Doomsday Tuba^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 20,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 6D12 + Wits | 1 - 48 | - | - | ^Traits ||||| | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |< 100% 22% 22% 12% 22% 22% >| ^Doomsday Tuba^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 45,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 9D12 + Wits | 1 - 60 | - | - | ^Traits ||||| | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |< 100% 22% 22% 12% 22% 22% >| ^Doomsday Tuba^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 160,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 32 | 12D12 + Wits | 1 - 72 | - | - | ^Traits ||||| | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| |< 100% 22% 22% 12% 22% 22% >| ^Doomsday Tuba^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 125,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 40 | 15D12 + Wits | 1 - 84 | - | - | ^Traits ||||| | [Blast], [Loud], [Magical], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] doesn't perform [Attacks] normally, and as such can not perform the [Opportunity Attack] or [Intercept] [Actions]. Instead when you perform the [Combat Action] with this [Weapon] [Equipped], you perform the following [Action] instead: \\ \\ **Action** \\ You perform an [Attack] with this [Weapon]. All [Characters], other than yourself, within [Range], must perform a [Will Save] against the [Total] of the [Attack]. If [Failed], they take [Damage] from this [Weapon]. If [Critically Failed], they suffer an [Injury] instead of receiving [Damage].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Lore added * Wording updated * Value reduced to 5,000c from 10,000c