====== Equaliser ====== |< 100% 22% 22% 12% 22% 22% >| ^Equaliser^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 1,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 1 | 20 - Size | 1 - 2 | - | - | ^Traits ||||| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| ^Effects||||| |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Equaliser^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 1 | 40 - Size | 1 - 3 | - | - | ^Traits ||||| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| ^Effects||||| |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Equaliser^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 9,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 1 | 60 - Size | 1 - 6 | - | - | ^Traits ||||| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| ^Effects||||| |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Equaliser^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 16,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 1 | 80 - Size | 3 - 12 | - | - | ^Traits ||||| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| ^Effects||||| |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Equaliser^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 25,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 1 | 100 - Size | 6 - 24 | - | - | ^Traits ||||| | [Brutal], [Close Combat], [Loud], [Fortuitous], [Magical] & [Two-Handed]. ||||| ^Effects||||| |When an [Equaliser] deals [Damage], it deals 100 [Damage], reduced by the [Size] of the user. \\ \\ When an [Equaliser] gains an [Additional Damage Die], it gains 5 [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||