====== Five Count ====== |< 100% 22% 22% 12% 22% 22% >| ^Five Count^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 750c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 2D10 + Brawn | 1 | - | 2 | ^Traits ||||| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Five Count^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 4D10 + Brawn | 1 - 2 | - | 2 | ^Traits ||||| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Five Count^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 6,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| 300c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 6D10 + Brawn | 1 - 3 | - | 2 | ^Traits ||||| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Five Count^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 12,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 400c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 8D10 + Brawn | 1 - 6 | - | 2 | ^Traits ||||| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Five Count^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 18,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| 500c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 30 | 10D10 + Brawn | 3 - 12 | - | 2 | ^Traits ||||| | [Balanced], [Buckshot - 5], [Close Combat], [Dangerous], [Fortuitous], [Illegal], [Loud], [Sheathed] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].|||||