====== Flash Revolver ====== //A one handed energy weapon that employs a rotating chamber assembly to feed charged energy cells into alignment with a focusing barrel, producing concentrated beams of high-intensity light. Developed jointly by WyvernWorks Studios and Mammon Swarve Financial, it retains the familiar operation of a revolver while replacing physical munitions with Flash-based discharge. Energy output is less physically forceful than ballistic counterparts but demonstrates penetration properties against armoured materials, while reliance on a rechargeable power source reduces ongoing maintenance costs despite a higher acquisition price. The standard configuration offers a measured balance between weight, stability, and output, achieving effective long-range performance for its size and making it a widely adopted defensive and combat tool.//\\ ---- //Flash licensing is locked. Read that again—locked. WyvernWorks signed, stamped, and smiled about it. We now have legal access to turn light into revenue streams. Outstanding work across the board.\\ \\ Team will be offline for ~72 hours. Closing dinner escalated into Draecki karaoke, which, for the record, is not a suggestion-based activity. Multiple vocal injuries, one table incident, and at least one executive insisting they are now “honor-bound” to something. Worth it. Do not schedule calls.\\ \\ Internal Memorandum — Mammon Swarve Financial.// |< 100% 22% 22% 12% 22% 22% >| ^Flash Revolver^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 5c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | D6 + 2 | 9 - 36 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Revolver^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 10c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 2D6 + 4 | 12 - 48 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Revolver^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 18,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 15c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 3D6 + 6 | 15 - 60 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Revolver^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 32,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 4D6 + 8 | 18 - 72 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Flash Revolver^^^^^ ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 50,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 25c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 5D6 + 10 | 21 - 84 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Trusty]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Apr 2026 * Lore added * Renamed to Flash Revolver from Medium Flash Revolver * Fortuitous - Injury * Dangerous - Weapon Jam * Upkeep reduced to 5c from 10c * Loud Ability removed Version 0.5b - May 2026 * Error corrected: Brawn Requirement reduced to 4 from 5