====== Friction Gloves ====== |< 100% 22% 22% 12% 22% 22% >| ^Friction Gloves^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 150c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 2 | D4 + Brawn | 1 | - | 1 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Friction Gloves^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 600c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | 2D4 + Brawn | 1 - 2 | - | 1 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Friction Gloves^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 1,350c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 3D4 + Brawn | 1 - 3 | - | 1 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Friction Gloves^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 2,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 4D4 + Brawn | 1 - 6 | - | 1 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Friction Gloves^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 3,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 10 | 5D4 + Brawn | 3 - 12 | - | 1 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Non-Lethal], [Sheathed], [Silenced] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free] [Action]. \\ \\ In addition, when you have a pair of these [Weapons] [Equipped], using their [Balanced] [Ability], you only increase the [Brawn] [Requirement] by 1 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||