====== Great Flail ====== |< 100% 22% 22% 12% 22% 22% >| ^Great Flail^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 1,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | D10 + 2x Agi | 1 - 3 | - | 3 | ^Traits ||||| | [Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.||||| |< 100% 22% 22% 12% 22% 22% >| ^Great Flail^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 6,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 2D10 + 2x Agi | 1 - 6 | - | 3 | ^Traits ||||| | [Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.||||| |< 100% 22% 22% 12% 22% 22% >| ^Great Flail^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 13,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 3D10 + 2x Agi | 3 - 12 | - | 3 | ^Traits ||||| | [Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.||||| |< 100% 22% 22% 12% 22% 22% >| ^Great Flail^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 32 | 4D10 + 2x Agi | 6 - 24 | - | 3 | ^Traits ||||| | [Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.||||| |< 100% 22% 22% 12% 22% 22% >| ^Great Flail^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 37,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 40 | 5D10 + 2x Agi | 9 - 36 | - | 3 | ^Traits ||||| | [Arc], [Brutal], [Close Combat], [Dangerous], [Fortuitous] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, resolve a [Successful] [Attack] with this [Weapon] against yourself.|||||