====== Heavy Flash Pulser ====== //The Heavy Flash Pulser is a bulky, fully automatic, one handed energy weapon produced by WyvernWorks Studios, utilizing Flash Tech to emit rapid, high-intensity beams from its reinforced refraction assembly. Though designed for one-handed operation, its increased mass and elevated output make two-handed use preferable for sustained control. Individual flashes provide strong armour penetration at short to mid-range, though they lack the concussive stopping force typical of ballistic munitions. While expensive to acquire, its rechargeable power system reduces ongoing logistical demands, making it an effective assault weapon for suppressing and eliminating advancing threats in confined spaces.//\\ ---- //🎡 β€œWhen the hallway gets crowded and the lights start to flicker,\\ Make your day brighter β€” and just a bit quicker!\\ From WyvernWorks Studios comes the Flash Pulser Heavy, bold and steady!\\ Recharge, refocus, let the future be ready!\\ Flash it! Dash it! Keep your world secure β€”\\ With brilliant beams that are safe* and pure!” 🎡\\ \\ (*Safety defined under Standard Corporate Liability Framework 7-A.)//\\ |< 100% 22% 22% 12% 22% 22% >| ^Heavy Flash Pulser^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | D6 + 3 | 3 - 12 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. ||||| ^Effects||||| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Flash Pulser^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 12,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 2D6 + 6 | 6 - 24 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. ||||| ^Effects||||| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Flash Pulser^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 27,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 60c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 3D6 + 9 | 9 - 36 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. ||||| ^Effects||||| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Flash Pulser^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 48,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 80c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 4D6 + 12 | 12 - 48 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. ||||| ^Effects||||| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Flash Pulser^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] | ^[[Game_Mechanics:Definitions:Value]]| 75,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 30 | 5D6 + 15 | 15 - 60 | 3 | 3 | ^Traits ||||| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. ||||| ^Effects||||| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Lore added * Renamed to Heavy Flash Pulser from Heavy Pulsar * Fortuitous - Injury * Added Dangerous - Weapon Jam