====== Heavy Flash Revolver ======
//A one-handed energy weapon that fires concentrated beams of high-intensity light by cycling charged cells through a rotating chamber into a focusing barrel. Manufactured jointly by WyvernWorks Studios and Mammon Swarve Financial, it follows the familiar revolver layout while replacing physical munitions with Flash-based emissions. The system produces less immediate stopping force than ballistic weapons but performs more reliably against armoured targets, drawing power from a rechargeable source that lowers ongoing costs despite a higher purchase price. The heavy model increases overall mass to support greater output, making it harder to handle but more effective on impact, while maintaining an above-average effective range for a weapon of this size.//\\
----
//Early reception of the Flash Revolver was notably divided across sapient markets. Critics questioned the necessity of a rotating cell system in an energy platform, identifying it as a largely aesthetic carryover from ballistic designs rather than a functional requirement.\\
\\
Market analysis later concluded that this disagreement significantly increased product visibility. While many consumers acknowledged the redundancy, adoption remained strong, with a commonly cited justification in user feedback logs summarized as: “the design is unnecessary, but it is also dope.”//\\
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 5c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 5 | D6 + 3 | 9 - 36 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 10c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 10 | 2D6 + 6 | 12 - 48 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 18,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 15c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 15 | 3D6 + 9 | 15 - 60 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 32,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 20 | 4D6 + 12 | 18 - 72 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 50,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 25c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 20 | 5D6 + 15 | 21 - 84 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Apr 2026
* Lore added
* Fortuitous - Injury
* Dangerous - Weapon Jam
* Upkeep reduced to 5c from 10c
* Loud Ability removed
Version 0.5b - May 2026
* Error corrected: Brawn Requirement reduced to 5 from 6