====== Heavy Flash Rifle ======
//A two-handed energy weapon that projects concentrated beams of high-intensity light through a reinforced emitter assembly, enabling precise engagement at extended distances. Produced by WyvernWorks Studios, it replaces conventional ballistic systems with integrated Flash technology powered by a rechargeable energy source. While energy discharge delivers less immediate stopping force than projectile weapons, it interacts more effectively with armoured targets and reduces ongoing supply demands. The heavy model increases mass to support greater output and extended range, making it more difficult to handle but improving performance at distance, while maintaining above-average effective reach for a weapon of its class.//\\
----
//"Shine bright. Aim true. Make a little magic. ✨\\
\\
With WyvernWorks’ signature Flash technology, every shot is a line of light drawn across the world—clean, precise, and just a little bit dazzling. Whether you’re lighting the way or resolving a distant problem, the Flash Rifle brings wonder, brilliance, and decisive outcomes to every engagement."//
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 10c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 8 | D8 + 4 | 15 - 60 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 16,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 16 | 2D8 + 8 | 18 - 72 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 36,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 30c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 24 | 3D8 + 12 | 21 - 84 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 64,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 32 | 4D8 + 16 | 24 - 96 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Flash Rifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 100,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 40 | 5D8 + 20 | 27 - 108 | 4 | 4 |
^Traits |||||
| [Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Apr 2026
* Lore added
* Fortuitous - Injury
* Dangerous - Weapon Jam
* Damage reduced to D8 + 4 from D8 + 5
* Range increased to 15 - 60 from 12 - 48