====== Heavy Gatling Wand ======
//The Heavy Gatling Wand is a two-handed, fully automatic magical weapon produced by Mammon Swarve Financial, constructed by binding multiple wands into a reinforced, high-output assembly through applied artifice. It generates sustained streams of magical projectiles that are resisted by willpower and arcane warding rather than physical armour. Its enlarged structure prioritizes increased output and magical capacity, delivering enhanced performance at the cost of handling and ease of deployment. Moderately expensive to acquire but requiring no ongoing resources, it serves as a dominant solution for prolonged area control against robotic and supernatural targets.//\\
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//“Impressive setup. Clean lines. Minimal thaumic bleed. You can tell it’s a Mammon Swarve Financial piece just from the restraint.”\\
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“Mm. Balanced output, too. But let's see Phil Bale's weapon.”\\
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“Heavy Gatling Wand. Reinforced lattice, expanded conduit array. It doesn’t just apply pressure, it sustains it. Notice how the ward shimmer collapses instead of dispersing?”\\
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“The tasteful thickness …subtle.”\\
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“Not subtle. Immaculate. It's perfect...”//\\
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Gatling Wand^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 8 | 4D4 + Wits | 9 - 36 | - | 1 |
^Traits |||||
| [Brutal], [Fortuitous], [Full-Auto], [Magical], [Set Up: 80] & [Two-Handed]. |||||
^Effects|||||
|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Gatling Wand^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 16,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 16 | 8D4 + Wits | 12 - 48 | - | 1 |
^Traits |||||
| [Brutal], [Fortuitous], [Full-Auto], [Magical], [Set Up: 95] & [Two-Handed]. |||||
^Effects|||||
|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Gatling Wand^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 36,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 24 | 12D4 + Wits | 15 - 60 | - | 1 |
^Traits |||||
| [Brutal], [Fortuitous], [Full-Auto], [Magical], [Set Up: 110] & [Two-Handed]. |||||
^Effects|||||
|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Gatling Wand^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 64,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 32 | 16D4 + Wits | 18 - 72 | - | 1 |
^Traits |||||
| [Brutal], [Fortuitous], [Full-Auto], [Magical], [Set Up: 125] & [Two-Handed]. |||||
^Effects|||||
|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Gatling Wand^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 100,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 40 | 20D4 + Wits | 21 - 84 | - | 1 |
^Traits |||||
| [Brutal], [Fortuitous], [Full-Auto], [Magical], [Set Up: 140] & [Two-Handed]. |||||
^Effects|||||
|You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Feb 2026
* Lore added
* Fixed typo in "Gatling"
* Fortuitous - Injury
* Set Up Ability's Severity increases at higher Classes