====== Heavy Longflash ====== //A two-handed energy weapon that emits a concentrated beam of high-intensity light, typically deployed with stability supports to maintain accuracy over extreme distances. Manufactured by WyvernWorks Studios, it replaces ballistic components with Flash technology powered by a rechargeable energy system, removing the need for physical ammunition. The beam produces lower immediate stopping force than high-calibre projectiles but performs effectively against armored targets, while reducing ongoing upkeep despite a higher acquisition cost. The heavy model increases mass and output to extend range and impact, making it more difficult to handle and slower to set up, while maintaining extremely long effective reach and requiring a recharge cycle between shots.//\\ ---- //“…Come on. Show me something.”\\ \\ “Just a flicker. Glass, metal, anything that shouldn’t be there… you’re watching me same as I’m watching you.”\\ \\ “…There!”\\ \\ **Tzzzrl!**\\ \\ “Got you.”//\\ |< 100% 22% 22% 12% 22% 22% >| ^Heavy Longflash^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 15c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | D10 + 6 | 24 - 96 | 1 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 80], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Longflash^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 32,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 30c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 2D10 + 12 | 27 - 108 | 1 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 95], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Longflash^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 72,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 45c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 27 | 3D10 + 18 | 30 - 120 | 1 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 110], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Longflash^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 128,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 60c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 36 | 4D10 + 24 | 33 - 132 | 1 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 125], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Longflash^^^^^ ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 200,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 75c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 45 | 5D10 + 30 | 36 - 144 | 1 | 4 | ^Traits ||||| | [Armour Piercing], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 140], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Apr 2026 * Lore added * Fortuitous - Injury * Dangerous - Weapon Jam * Set Up Ability increases with Class * Damage reduced to D10 + 6 from D10 + 8 * Ranged increased to 24 - 96 from 18 - 72 * Upkeep increased to 15c from 10c