====== Heavy Rad Gun ======
//A Heavy Rad Gun is a two-handed, close-range assault weapon that projects a broader, more intense wave of focused radiation than other models in the range. It remains light by conventional weapon standards — built around compact gnomish emitters rather than mass or recoil — but it is noticeably larger, sturdier, and more deliberate in the hand than its siblings. The discharge is still quiet and armour-agnostic, yet it delivers a significantly higher dose in a shorter time, making its effects faster and more dangerous than lighter patterns. Within Philo’s Groove’s Rad line it is the most powerful option: still subtle compared to other energy weapons, but far more punishing than any other Rad Gun when it lingers on a target.//\\
----
//"Want to assault the genome? Consult the gnome.\\
The Heavy Rad Gun doesn’t shout, it whispers devastation — a clean, clinical beam that tickles matter today and turns it to goo tomorrow. Philo’s Groove brings you precision chaos: lighter than you expect, heavier on results, and absolutely merciless to anything with a cellular plan. Choose the Rad Gun for a louder tomorrow."//\\
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Rad Gun^^^^^
^ [Philo's Groove] - //Transmuting a louder tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] |
^[[Game_Mechanics:Definitions:Value]]| 6,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 10c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 7 | 4 | 3 - 12 | 2 | 3 |
^Traits |||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Rad Gun^^^^^
^ [Philo's Groove] - //Transmuting a louder tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] |
^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 14 | 8 | 6 - 24 | 2 | 3 |
^Traits |||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Rad Gun^^^^^
^ [Philo's Groove] - //Transmuting a louder tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] |
^[[Game_Mechanics:Definitions:Value]]| 54,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 30c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 21 | 12 | 9 - 36 | 2 | 3 |
^Traits |||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Rad Gun^^^^^
^ [Philo's Groove] - //Transmuting a louder tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] |
^[[Game_Mechanics:Definitions:Value]]| 96,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 28 | 16 | 12 - 48 | 2 | 3 |
^Traits |||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Rad Gun^^^^^
^ [Philo's Groove] - //Transmuting a louder tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] |
^[[Game_Mechanics:Definitions:Value]]| 150,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 35 | 20 | 15 - 60 | 2 | 3 |
^Traits |||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Feb 2026\\
* Weapon added