====== Heavy Stinger ======
//The Heavy Stinger is a one-handed automatic firearm chambered for ballistic munitions and optimized for short to mid-range engagements. Constructed with increased mass and reinforced internal components, it delivers above-average stopping force for a weapon of its size, at the cost of greater recoil and handling demand. Though affordable to acquire, its high cyclic output results in accelerated ammunition expenditure and elevated long-term upkeep costs. While capable of dual-wield operation by sufficiently strong users, it is most effective when wielded decisively against advancing threats, where its amplified firepower can rapidly alter the course of close engagements.//\\
----
//“DO YOU WANNA FLING LEAD?!” Then step up to the Heavy Stinger from Orc Corp! The one-handed thunder machine that turns incoming problems into outgoing debris. It’s bigger, louder, and hits harder than the other guy’s sidearm, with a cyclic roar that says, ‘I paid for the whole magazine, and I’m using the whole magazine!’ Sure, you’ll burn through ammunition like a starship burns fuel, but that’s the sound of victory, baby! Heavy weight and heavy firepower... because subtlety is for cowards.//\\
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Repeating Pistol^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 5 | D6 + 6 | 3 - 12 | 2 | 3 |
^Traits |||||
| [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. |||||
^Effects|||||
|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Repeating Pistol^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 10 | 2D6 + 12 | 6 - 24 | 2 | 3 |
^Traits |||||
| [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. |||||
^Effects|||||
|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Repeating Pistol^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 4,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 300c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 15 | 3D6 + 18 | 9 - 36 | 2 | 3 |
^Traits |||||
| [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. |||||
^Effects|||||
|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Repeating Pistol^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 400c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 20 | 4D6 + 24 | 12 - 48 | 2 | 3 |
^Traits |||||
| [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. |||||
^Effects|||||
|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Heavy Repeating Pistol^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 12,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 500c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 25 | 5D6 + 30 | 15 - 60 | 2 | 3 |
^Traits |||||
| [Balanced], [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. |||||
^Effects|||||
|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Feb 2026
* Lore added
* Fortuitous - Injury
* Added Dangerous - Weapon Jam
* Upkeep reduced to 100c from 200c
Version 0.5b - June 2026
* Renamed to Heavy Stinger from Heavy Repeating Pistol