====== Heavy Void Cannon ====== //A colossal, two-handed runic projector built around an enlarged adamantium core that forges powerful Void Shells without any conventional ammunition. Each shot travels to extended range before detonating into a vast sphere of sudden vacuum that violently collapses as the atmosphere rushes back in, rupturing and shredding anything caught in the implosion. The Heavy pattern prioritises sheer reach and destructive radius over portability, making it ideally suited for fortifications, vehicles, or dedicated emplacements, though a few exceptionally determined spacers do carry it into the field. Immaculately engineered, maintenance-light, and ammo-less, it represents V.M.G.’s most extreme expression of precise, void-based devastation.//\\ ---- //In the early days of Dwarven spaceflight, the Dwarven Nation led a desperate evacuation of the Jötunn from their failing homeworld, hauling the colossal giants out of a collapsing atmosphere and into safety among the stars. Once stabilised, the Jötunn repaid this aid by attempting to seize the Dwarven home system for themselves, a betrayal that exposed how brutally difficult such beings were to defeat through conventional force. In response, the Dwarves engineered Void Tech — weapons capable of tearing breathable space away and letting the void itself do what steel and plasma could not. The Void Cannon, in particular, became a bitter symmetry: the Dwarves had pulled the Jötunn from vacuum once, and when betrayed, they learned how to return them to it.//\\ |< 100% 22% 22% 12% 22% 22% >| ^Heavy Void Cannon^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 10,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 11 | 3D12 + 10 | 15 - 60 | 3 | 3 | ^Traits ||||| | [Blast], [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed]. ||||| ^Effects||||| |Whenever this [Weapon] [Successfully] [Attacks] a [Target], they receive D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Void Cannon^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 40,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 22 | 6D12 + 20 | 18 - 72 | 3 | 3 | ^Traits ||||| | [Blast], [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed]. ||||| ^Effects||||| |Whenever this [Weapon] [Successfully] [Attacks] a [Target], they receive D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Void Cannon^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 90,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 33 | 9D12 + 30 | 21 - 84 | 3 | 3 | ^Traits ||||| | [Blast], [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed]. ||||| ^Effects||||| |Whenever this [Weapon] [Successfully] [Attacks] a [Target], they receive D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Void Cannon^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 160,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 44 | 12D12 + 40 | 24 - 96 | 3 | 3 | ^Traits ||||| | [Blast], [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed]. ||||| ^Effects||||| |Whenever this [Weapon] [Successfully] [Attacks] a [Target], they receive D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Heavy Void Cannon^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Explosives] | ^[[Game_Mechanics:Definitions:Value]]| 250,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 55 | 15D12 + 50 | 27 - 108 | 3 | 3 | ^Traits ||||| | [Blast], [Brutal], [Dangerous], [Fortuitous], [Loud], [Magical] & [Two-Handed]. ||||| ^Effects||||| |Whenever this [Weapon] [Successfully] [Attacks] a [Target], they receive D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Lore added * Added Fortuitous - Injury * Added Dangerous - Miscast * Range increased to 15 - 60 from 9 - 36 * Damage increased 3D12 + 10 from 3D12 + 5