====== Hologram Deployer ====== |< - 20% 20% 20% 20% 20% >| ^Hologram Deployer^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Consumable| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Athletics]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | ^[[Game_Mechanics:Definitions:Value]]|10c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 3 | - | 3 - 12 | - | - | ^Traits ||||| | [[:Traits:Consumable]], [[:Traits:Subtle]], [[:Traits:Scatter X|Scatter 25]] ||||| ^Effects||||| |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ If any Enemy would make an Attack against yourself or an Ally, while this [[:Game_Mechanics:Terrain]] is also a viable target, they must perform an [[:Ratings:Insight Save]] DC: 25. \\ \\ If failed, the Attack achieves [[:Game_Mechanics:Automatic Failure]]. Once tricked by a Hologram Deployer, they can't be tricked again unless their [[:Stats:Smarts]] is lower than 3.|||||