====== Katana ====== |< 100% 22% 22% 12% 22% 22% >| ^Katana^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Agility] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | D8 + Agi | 1 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] & [Trusty]. ||||| ^Effects||||| |A [Katana] can be [Equipped] in one [Hand], with a [Wakizashi] in another, as if it were a [Balanced] [Weapon]. If [Equipped] in this way, the [Katana's] [Brawn] [Requirement] is increased by 1, instead of 2. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Katana^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Agility] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 2D8 + Agi | 1 - 2 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] & [Trusty]. ||||| ^Effects||||| |A [Katana] can be [Equipped] in one [Hand], with a [Wakizashi] in another, as if it were a [Balanced] [Weapon]. If [Equipped] in this way, the [Katana's] [Brawn] [Requirement] is increased by 1, instead of 2. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Katana^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Agility] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 4,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 3D8 + Agi | 1 - 3 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] & [Trusty]. ||||| ^Effects||||| |A [Katana] can be [Equipped] in one [Hand], with a [Wakizashi] in another, as if it were a [Balanced] [Weapon]. If [Equipped] in this way, the [Katana's] [Brawn] [Requirement] is increased by 1, instead of 2. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Katana^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Agility] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 4D8 + Agi | 1 - 6 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] & [Trusty]. ||||| ^Effects||||| |A [Katana] can be [Equipped] in one [Hand], with a [Wakizashi] in another, as if it were a [Balanced] [Weapon]. If [Equipped] in this way, the [Katana's] [Brawn] [Requirement] is increased by 1, instead of 2. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Katana^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Agility] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 12,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 5D8 + Agi | 3 - 12 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] & [Trusty]. ||||| ^Effects||||| |A [Katana] can be [Equipped] in one [Hand], with a [Wakizashi] in another, as if it were a [Balanced] [Weapon]. If [Equipped] in this way, the [Katana's] [Brawn] [Requirement] is increased by 1, instead of 2. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||