====== Kunai ======
//Kunai are compact, spike-like thrown weapons manufactured by DynaVision United and packaged in matched sets for rapid use. They are light, perfectly balanced, and quiet in flight, allowing a user to hurl them accurately with one hand or unleash a higher volume of strikes by throwing with both. Their small size makes them easy to conceal on the body or in equipment, and equally easy to deploy in confined spaces. In practice, they function as a discreet, versatile side-arm for users who favour speed, silence, and precision over raw stopping power.//\\
----
//"YOU THINK NINJAS ARE COOL? THEN ACT LIKE IT. Stop cosplaying competence and start carrying something that actually kills quietly, fast, and in volume. Light, sharp, throwable, concealable — no excuses, no training montages, just results in the dark. Buy the pack, load your sleeves, and prove you’re not just another loud, useless target. Buy DynaVision United Kunai packs today! Release your inner ninja."//\\
|< 100% 22% 22% 12% 22% 22% >|
^Kunai^^^^^
^ [DynaVision United] - //Where we put the D in U.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 100c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 2 | Agi | 3 - 12 | - | 2 |
^Traits |||||
| [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed]. |||||
^Effects|||||
|This [Weapon] can be [Equipped] and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Kunai^^^^^
^ [DynaVision United] - //Where we put the D in U./// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 400c | ^[[Game_Mechanics:Definitions:Upkeep]]| 400c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 4 | Agi | 6 - 24 | - | 2 |
^Traits |||||
| [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed]. |||||
^Effects|||||
|This [Weapon] can be [Equipped] and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Kunai^^^^^
^ [DynaVision United] - //Where we put the D in U./// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 900c | ^[[Game_Mechanics:Definitions:Upkeep]]| 900c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 6 | Agi | 9 - 36 | - | 2 |
^Traits |||||
| [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed]. |||||
^Effects|||||
|This [Weapon] can be [Equipped] and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Kunai^^^^^
^ [DynaVision United] - //Where we put the D in U./// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 1,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| 1,600c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 8 | Agi | 12 - 48 | - | 2 |
^Traits |||||
| [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed]. |||||
^Effects|||||
|This [Weapon] can be [Equipped] and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Kunai^^^^^
^ [DynaVision United] - //Where we put the D in U./// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 2,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 2,500c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 10 | Agi | 15 - 60 | - | 2 |
^Traits |||||
| [Fortuitous], [Full-Auto], [Light], [Silenced], [Subtle] & [Two-Handed]. |||||
^Effects|||||
|This [Weapon] can be [Equipped] and used in a single [Hand], declared when you perform the [Equip / Unequip] [Action]. If you do so, it's [Two-Handed] and [Full-Auto] [Abilities] don't apply. If you wish to start two-handing this [Weapon], while one handing it, you must perform the [Equip / Unequip] [Action] again. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Feb 2026
* Lore added
* Added Fortuitous - Injury
* Damage reduced to Agi from D4 + Agi
* Value reduced to 100c from 200c
* Upkeep reduced to 100c from 200c
* Added unique Class progression to Upkeep
* Added unique Effect, allowing Kunai to be used one handed
Version 0.5b - June 2026
* Increased Hardpoints from 1 to 2
* Added new Mod related effect
* Added new Duel-Wielding effect