====== Light Auto-Flashrifle ======
//The Light Auto-Flashrifle is a two-handed, fully automatic energy rifle produced by WyvernWorks Studios, utilizing Flash Tech to deliver rapid, coherent light emissions at short to mid-range. Its reduced mass and moderated output allow for improved handling and ease of use, though at the cost of diminished per-shot damage and overall power capacity. While individual discharges lack the concussive force of ballistic systems, they provide reliable armour penetration across sustained engagements. Though expensive to acquire, its rechargeable design lowers ongoing operational costs, and its widespread adoption has made it both more accessible to purchase and less valuable on secondary markets.//\\
----
//“What’s up, MeVid?! It’s ya boy Skinny-Pete, and today we’re checking out the Light Auto-Flashrifle from WyvernWorks Studios, the budget beam machine everyone’s been asking about. Straight up? This thing is clean. Hardly any recoil, super easy to control, and it just melts through armour like it’s not even there, but yeah, you’re definitely trading that chunky ballistic punch for consistency. It’s not the hardest hitter, but you can stay on target all day, and not buying ammo every week? Huge W. If you’re running mid-range and you don’t wanna think too hard about what ya shooting, this thing just works.”//\\
|< 100% 22% 22% 12% 22% 22% >|
^Light Auto-Flashrifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 4 | D6 + 1 | 6 - 24 | 3 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Auto-Flashrifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 16,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 8 | 2D6 + 2 | 9 - 36 | 3 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Auto-Flashrifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 36,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 60c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 12 | 3D6 + 3 | 12 - 48 | 3 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Auto-Flashrifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 64,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 80c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 16 | 4D6 + 4 | 15 - 60 | 3 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Auto-Flashrifle^^^^^
^ [WyvernWorks Studios] - //Your childhood, copyrighted.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Rock 'n' Roll] |
^[[Game_Mechanics:Definitions:Value]]| 100,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 20 | 5D6 + 5 | 18 - 72 | 3 | 4 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Feb 2026
* Lore added
* Fortuitous - Injury
* Added Dangerous - Weapon Jam
Version 0.5b - June 2026
* Signature Range Ability removed
* Value and Upkeep adjusted to reflect this change
Version 0.5c - Aug 2026
* Error in Upkeep fixed
* Upkeep increased to 20c from 10c