====== Light Defibrillator ====== |< 100% 22% 22% 12% 22% 22% >| ^Light Defibrillator^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Nature] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | 2D4 | 1 | - | 4 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Electronic], [Fortuitous], [Light], [Medicinal], [Two-Handed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Defibrillator^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Nature] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 4D4 | 1 - 2 | - | 4 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Electronic], [Fortuitous], [Light], [Medicinal], [Two-Handed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Defibrillator^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Nature] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 18,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 60c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 6D4 | 1 - 3 | - | 4 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Electronic], [Fortuitous], [Light], [Medicinal], [Two-Handed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Defibrillator^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Nature] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 32,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 80c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 8D4 | 1 - 6 | - | 4 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Electronic], [Fortuitous], [Light], [Medicinal], [Two-Handed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Defibrillator^^^^^ ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Nature] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 50,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 10D4 | 3 - 12 | - | 4 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Electronic], [Fortuitous], [Light], [Medicinal], [Two-Handed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||