====== Light Flash Revolver ======
//A one-handed energy weapon that employs a rotating multi-chamber assembly to cycle charged energy cells into alignment with a focusing barrel, projecting directed beams of high-intensity light toward a target. Produced through a collaboration between WyvernWorks Studios and Mammon Swarve Financial, the platform adapts a familiar mechanical layout to support integrated Flash technology. Compared to ballistic systems, it delivers reduced stopping force but demonstrates improved effectiveness against armoured surfaces, while drawing from a rechargeable power source that lowers long-term upkeep requirements. The light configuration emphasizes concealment and ease of control, trading output intensity for handling comfort, while retaining an above-average effective range for a weapon of its size.//\\
----
//“Yeah, it’s in my blood. Fogrider stock. Did the ancestry scan, came back sixty-two percent Sulfur Lineage. Explains a lot.”\\
\\
“Picked up Flash Revolver to stay connected to my roots, you know? Light, precise, doesn’t mess up the hands. Still gotta keep steady for the beam—discipline. Same as riding a hellhound through the fog, I reckon. Trust me, I'd know. I am basically an outlaw.”\\
\\
“…I mean, I haven’t ridden one. Yet. But I’ve booked a session. After my massage.”//
|< 100% 22% 22% 12% 22% 22% >|
^Light Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 5c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 3 | D6 + 1 | 9 - 36 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Subtle]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 10c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 6 | 2D6 + 2 | 12 - 48 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Subtle]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 18,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 15c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 9 | 3D6 + 3 | 15 - 60 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Subtle]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 32,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 12 | 4D6 + 4 | 18 - 72 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Subtle]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Light Flash Revolver^^^^^
^ [Mammon Swarve Financial] - //We make greed look good!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 50,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 25c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 15 | 5D6 + 5 | 21 - 84 | 3 | 3 |
^Traits |||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Subtle]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Apr 2026
* Lore added
* Fortuitous - Injury
* Dangerous - Weapon Jam
* Upkeep reduced to 5c from 10c
* Loud Ability removed
Version 0.5b - May 2026
* Error corrected: Brawn Requirement reduced to 3 from 4