====== Light Pistol ====== //A Light Pistol is a compact, one-handed ballistic sidearm built for portability and discretion. Its reduced mass and shorter frame make it quick to draw, easy to control, and comfortable to carry for long periods, though this comes at the cost of somewhat lower stopping power than its larger counterparts. The weapon’s slim profile allows it to be concealed with minimal effort, even beneath light clothing or in improvised personal stashes. In practice, it serves as a dependable, ever-present personal tool for those who value speed and subtlety over raw force.//\\ ---- //In the long, bruised timeline of the Federation, almost every sapient culture that ever learned to make fire eventually learned to make something that could throw metal fast enough to kill with it. These early designs varied wildly in ritual, shape, and ornamentation, but over centuries of war, scarcity, and repeated ingenuity they all converged toward the same practical truth: a single hand, a straight line of sight, and a chamber that spits death efficiently is hard to improve upon. By the Capitalist Era, archivists noted with clinical boredom that nearly every world’s personal weapon looked suspiciously like a pistol, whether it was forged in a temple, printed in a slum, or stamped out in a megafactory. Scholars still argue in sterile halls about whether the pistol or the blade is the weapons that has shaped the universe more, while everyone outside those halls quietly carries both. In the end, culture, faith, and law shift like smog — but most people agree, everyone is strapped.//\\ |< 100% 22% 22% 12% 22% 22% >| ^Light Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 2 | D6 + 2 | 6 - 24 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | 2D6 + 4 | 9 - 36 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 4,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 150c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 3D6 + 6 | 12 - 48 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 4D6 + 8 | 15 - 60 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Pistol^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 12,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 250c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 10 | 5D6 + 10 | 18 - 72 | 3 | 3 | ^Traits ||||| | [Balanced], [Dangerous], [Fortuitous], [Light] & [Subtle]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Lore added * Added Fortuitous - Injury * Added Dangerous - Weapon Jam * Upkeep reduced to 45c from 90c Version 0.5b - June 2026 * Signature Range removed * Value adjusted to reflect this change