====== Light Scrap Gun ====== //A Light Scrap Gun is a shortened, two-handed industrial launcher that propels loose scrap at high speed across short distances. Its reduced chamber holds less material per discharge, but the impact remains brutal, tearing through unarmoured targets with unpredictable force. Fewer projectiles mean slightly narrower coverage, yet at close range the cloud is still fast, chaotic, and nearly impossible to evade. Compared to heavier patterns it is easier to bring to bear, trading volume for handling while retaining the same raw lethality that defines Industrial Industries scrap weapons.//\\ ---- //“I moved first. I always move first.” Winced Aluriel Stardancer, digging a twisted bolt out from between plates of synth-flesh. “Didn’t matter. It wasn’t a shot, it was a wall.” She laughed, breathless and bitter. “Reflex augments, flex blades, even the grace of my ancestors... still couldn’t dodge flying trash.”// |< 100% 22% 22% 12% 22% 22% >| ^Light Scrap Gun^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 1,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 5 | 3 | 3 - 12 | 1 | 4 | ^Traits ||||| | [Arc], [Brutal], [Buckshot: 6], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Scrap Gun^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 6,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 10 | 6 | 6 - 24 | 1 | 4 | ^Traits ||||| | [Arc], [Brutal], [Buckshot: 6], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Scrap Gun^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 13,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 60c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 15 | 9 | 9 - 36 | 1 | 4 | ^Traits ||||| | [Arc], [Brutal], [Buckshot: 6], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Scrap Gun^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 80c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 12 | 12 - 48 | 1 | 4 | ^Traits ||||| | [Arc], [Brutal], [Buckshot: 6], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Light Scrap Gun^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 37,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 25 | 15 | 15 - 60 | 1 | 4 | ^Traits ||||| | [Arc], [Brutal], [Buckshot: 6], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Jan / 2026 * Product changed from Orc Corp to Industrial Industries * Lore added * Changed to Exotic instead of Ballistic * Damage increased from 2 > 3 * Multiple hits reworked into Buckshot: X Ability * Added Buckshot: 6 * Added Fortuitous - Injury * Added Dangerous - Weapon Jam