====== Lotus Parasol ====== |< 100% 22% 22% 12% 22% 22% >| ^Lotus Parasol^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 1,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 3 | 2D4 + Wits | 1 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Magical], [Silenced] & [Subtle]. ||||| ^Effects||||| |The [Lotus Parasol] can be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasol] can't be used as a [Weapon] but can be used as a [Shield]. It can be closed and used as a [Weapon] once again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Lotus Parasol^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 4D4 + Wits | 1 - 2 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Magical], [Silenced] & [Subtle]. ||||| ^Effects||||| |The [Lotus Parasol] can be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasol] can't be used as a [Weapon] but can be used as a [Shield]. It can be closed and used as a [Weapon] once again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Lotus Parasol^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 9,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | 6D4 + Wits | 1 - 3 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Magical], [Silenced] & [Subtle]. ||||| ^Effects||||| |The [Lotus Parasol] can be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasol] can't be used as a [Weapon] but can be used as a [Shield]. It can be closed and used as a [Weapon] once again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Lotus Parasol^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 16,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 8D4 + Wits | 1 - 6 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Magical], [Silenced] & [Subtle]. ||||| ^Effects||||| |The [Lotus Parasol] can be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasol] can't be used as a [Weapon] but can be used as a [Shield]. It can be closed and used as a [Weapon] once again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Lotus Parasol^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 25,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 15 | 10D4 + Wits | 3 - 12 | - | 1 | ^Traits ||||| | [Close Combat], [Fortuitous], [Magical], [Silenced] & [Subtle]. ||||| ^Effects||||| |The [Lotus Parasol] can be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasol] can't be used as a [Weapon] but can be used as a [Shield]. It can be closed and used as a [Weapon] once again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||