====== Micro-Mike ====== |< - 20% 20% 20% 20% 20% >| ^Micro-Mike^^^^^ ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Consumable| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Athletics]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | ^[[Game_Mechanics:Definitions:Value]]|25c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 3 | - | 1 - 6 | - | - | ^Traits ||||| | [[:Traits:Consumable]], [[:Traits:Subtle]], [[:Traits:Scatter X|Scatter 25]] ||||| ^Effects||||| |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ During the [[:Game_Mechanics:Environmental_Step]], the Micro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visable Enemy,it does so with a [[:Items:Equipment:Weapons:Heavy Pistol]], with a bonus of +10. \\ \\ Once the Pistol [[:Game_Mechanics:Definitions:Weapon Jam|Jams]] or otherwise runs out of [[:Game_Mechanics:Definitions:Ammo]], the Micro-Mike is destroyed. \\ \\ In addition, you can direct the Micro-Mike to perform the [[:Base Actions:Opportunity Attack]] Action against targets, at the Appropriate time, within it's [[:Game_Mechanics:Definitions:Optimal Range]] as a Free Action.|||||