====== Mod-Pistol ======
//The Mod-Pistol is a one-handed ballistic sidearm produced by Thesian Astromotive that intentionally exposes much of its working architecture to the exterior. Instead of a fully enclosed casing, it uses a skeletal frame that prioritises mounting points, interfaces, and hard-connect ports for add-ons favoured by Atlantean Mod-Suit users. Like most pistols, it is light enough to draw quickly, simple to handle, and capable of being dual-wielded by trained operators, but its real strength lies in how readily it can be customised. In practice, no two Mod-Pistols are exactly alike — each reflects the technical preferences and augment profile of its wielder.//\\
----
//“Shhhhplish… no, no, don’t touch it like that, you’ll short thish beauty,” the Atlantean hissed, droplets beading off their chin as they lovingly turned the Mod-Pistol in their webbed hand. “Shee, I’ve got fshhh-flamin’ roundsh for when folksth getsh angry, a blinding-bright flahshlight so nothing can hide in the deep, a net launcher for trawlin’ up problemsh, and—shhhh—my personal rail-mounted micro-toashter because a working merc has to keep the carbs warm, yessh, even in the middle of a fisht-fight.”//\\
|< 100% 22% 22% 12% 22% 22% >|
^Mod-Pistol^^^^^
^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 750c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 4 | 2D8 | 6 - 24 | 3 | 4 |
^Traits |||||
| [Balanced], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Mod-Pistol^^^^^
^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 8 | 4D8 | 9 - 36 | 3 | 4 |
^Traits |||||
| [Balanced], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Mod-Pistol^^^^^
^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 13,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 150c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 12 | 6D8 | 12 - 48 | 3 | 4 |
^Traits |||||
| [Balanced], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Mod-Pistol^^^^^
^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 16 | 8D8 | 15 - 60 | 3 | 4 |
^Traits |||||
| [Balanced], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Mod-Pistol^^^^^
^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 37,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 250c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 20 | 10D8 | 18 - 72 | 3 | 4 |
^Traits |||||
| [Balanced], [Dangerous], [Fortuitous] & [Light]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Feb 2026
* Lore added
* Added Fortuitous - Injury
* Added Dangerous - Weapon Jam
* Hardpoints reduced to 4 from 5
* Upkeep reduced to 50c from 100c