====== Nunchaku ====== |< 100% 22% 22% 12% 22% 22% >| ^Nunchaku^^^^^ ^ [DynaVision United] - //Where we put the D in U!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 3 | D6 + Agi | 1 | - | 2 | ^Traits ||||| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. ||||| ^Effects||||| |Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Nunchaku^^^^^ ^ [DynaVision United] - //Where we put the D in U!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 2D6 + Agi | 1 - 2 | - | 2 | ^Traits ||||| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. ||||| ^Effects||||| |Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Nunchaku^^^^^ ^ [DynaVision United] - //Where we put the D in U!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 6,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | 3D6 - Agi | 1 - 3 | - | 2 | ^Traits ||||| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. ||||| ^Effects||||| |Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Nunchaku^^^^^ ^ [DynaVision United] - //Where we put the D in U!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 12,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 4D6 - Agi | 1 - 6 | - | 2 | ^Traits ||||| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. ||||| ^Effects||||| |Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Nunchaku^^^^^ ^ [DynaVision United] - //Where we put the D in U!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Bones] | ^[[Game_Mechanics:Definitions:Value]]| 18,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 15 | 5D6 - Agi | 3 - 12 | - | 2 | ^Traits ||||| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed]. ||||| ^Effects||||| |Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].|||||