====== Nunchucku ====== |< 100% 0% 20% 20% 20% 20% 20%>| ^Nunchucku^^^^^^ |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Weapon^[[Game_Mechanics:Definitions:Subtype]]|Simple|| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Coordination]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Bones]]|| | ^[[Game_Mechanics:Definitions:Value]]|500c^[[Game_Mechanics:Definitions:Upkeep]]|-|| ^ ^[[Game_Mechanics:Definitions:Requirement]]^[[Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:HardPoints]]^ | | [[:Stats:Brawn]]: 3 | D6 + [[:Stats:Agility]] | 1 | - | 1 | ^ ^Traits^^^^^ | | [[Traits:Close Combat]], [[:Traits:Light]], [[:Traits:Two-Handed]], [[:Traits:Full-Auto]], [[:Traits:Dangerous]] ||||| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Two-Handed]] items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |< 100% 0% 20% 20% 20% 20% 20%>| ^Nunchucku^^^^^^ |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Weapon^[[Game_Mechanics:Definitions:Subtype]]|Simple|| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Coordination]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Bones]]|| | ^[[Game_Mechanics:Definitions:Value]]|4,000c^[[Game_Mechanics:Definitions:Upkeep]]|-|| ^ ^[[Game_Mechanics:Definitions:Requirement]]^[[Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:HardPoints]]^ | | [[:Stats:Brawn]]: 6 | 2D6 + [[:Stats:Agility]]x2 | 1 - 3 | - | 1 | ^ ^Traits^^^^^ | | [[Traits:Close Combat]], [[:Traits:Light]], [[:Traits:Two-Handed]], [[:Traits:Full-Auto]], [[:Traits:Dangerous]] ||||| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Two-Handed]] items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |< 100% 0% 20% 20% 20% 20% 20%>| ^Nunchucku^^^^^^ |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Weapon^[[Game_Mechanics:Definitions:Subtype]]|Simple|| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Coordination]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Bones]]|| | ^[[Game_Mechanics:Definitions:Value]]|13,500c^[[Game_Mechanics:Definitions:Upkeep]]|-|| ^ ^[[Game_Mechanics:Definitions:Requirement]]^[[Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:HardPoints]]^ | | [[:Stats:Brawn]]: 9 | 3D6 + [[:Stats:Agility]]x3 | 1 | - | 1 | ^ ^Traits^^^^^ | | [[Traits:Close Combat]], [[:Traits:Light]], [[:Traits:Two-Handed]], [[:Traits:Full-Auto]], [[:Traits:Dangerous]] ||||| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Two-Handed]] items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |< 100% 0% 20% 20% 20% 20% 20%>| ^Nunchucku^^^^^^ |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Weapon^[[Game_Mechanics:Definitions:Subtype]]|Simple|| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Coordination]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Bones]]|| | ^[[Game_Mechanics:Definitions:Value]]|32,000c^[[Game_Mechanics:Definitions:Upkeep]]|-|| ^ ^[[Game_Mechanics:Definitions:Requirement]]^[[Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:HardPoints]]^ | | [[:Stats:Brawn]]: 12 | 4D6 + [[:Stats:Agility]]x4 | 3 - 12 | - | 1 | ^ ^Traits^^^^^ | | [[Traits:Close Combat]], [[:Traits:Light]], [[:Traits:Two-Handed]], [[:Traits:Full-Auto]], [[:Traits:Dangerous]] ||||| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Two-Handed]] items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |< 100% 0% 20% 20% 20% 20% 20%>| ^Nunchucku^^^^^^ |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Weapon^[[Game_Mechanics:Definitions:Subtype]]|Simple|| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Coordination]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Bones]]|| | ^[[Game_Mechanics:Definitions:Value]]|62,500c^[[Game_Mechanics:Definitions:Upkeep]]|-|| ^ ^[[Game_Mechanics:Definitions:Requirement]]^[[Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:HardPoints]]^ | | [[:Stats:Brawn]]: 15 | 5D6 + [[:Stats:Agility]]x5 | 6 - 24 | - | 1 | ^ ^Traits^^^^^ | | [[Traits:Close Combat]], [[:Traits:Light]], [[:Traits:Two-Handed]], [[:Traits:Full-Auto]], [[:Traits:Dangerous]] ||||| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Two-Handed]] items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.|||||