====== Oil Bomb ====== |< - 20% 20% 20% 20% 20% >| ^Oil Bomb^^^^^ ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Consumable| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Athletics]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | ^[[Game_Mechanics:Definitions:Value]]|10c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 3 | - | 3 - 12 | - | - | ^Traits ||||| | [[:Traits:Consumable]], [[:Traits:Subtle]], [[:Traits:Scatter X|Scatter 25]] ||||| ^Effects||||| |Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a [[:Character]] enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they must perform a DC: 20 [[:Ratings:Reflex Save]], or become [[:Game_Mechanics:Conditions:Prone]]. \\ \\ In addition, this [[:Game_Mechanics:Terrain]] can be lit on fire via an appropriate means. If this Terrain is on fire, instead of performing a Save, they gain D4 [[:Game_Mechanics:Conditions:Burning]] Stacks instead.|||||