====== Pitfall Popper ====== |< - 20% 20% 20% 20% 20% >| ^Pitfall Popper^^^^^ ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Consumable| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Athletics]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | ^[[Game_Mechanics:Definitions:Value]]|25c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 3 | - | 1 - 6 | - | - | ^Traits ||||| | [[:Traits:Consumable]], [[:Traits:Subtle]], [[:Traits:Scatter X|Scatter 25]] ||||| ^Effects||||| |Create a 3x3 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ The first [[:Character]] to enter or perform an Action inside this [[:Game_Mechanics:Terrain]] must perform a DC: 25 [[:Ratings:Reflex Save]]. \\ \\ If failed, they fall down a sudden hole, taking 2D6 [[[[:Game_Mechanics:Damage#Meat Damage]]. \\ \\ Once triggered, the hole remains for the remainder of the duration. \\ \\ To escape the hole requires a [[:Skills#Coordination]] Ritual; 80/Action. \\ \\ Targets larger than size 10 can't fall in the hole and treat it as [[:Game_Mechanics:Terrain#Difficult Terrain]] instead.|||||