====== Plasma Rifle ======
//A two-handed exotic weapon that projects superheated, charged plasma by accelerating a contained plasma mass through a directed barrel, releasing it toward a target at extended range. Produced by Sourcery Solutions, it employs one of the oldest forms of energy weaponry, built around a stable plasma core that requires minimal maintenance and no conventional ammunition. Plasma discharge delivers extremely high stopping power and intense thermal damage, though the projected mass is inherently unstable and may be disrupted or deflected by reinforced armour. The platform is notably loud in operation and optimized for longer-range use compared to other plasma systems, making it especially effective against resilient biological targets with regenerative properties.//\\
----
//Plasma technology predates many modern weapon systems, originating from early collaboration between D’jinn Tech-Sourcerers and Dwarven Dvergrcraft engineers during the formation of the Federation. Combining innate understanding of stellar plasma with advanced material shaping, they produced the first stable, portable plasma cores. Since that era, a familiar image has persisted across Federation space: plate wearing warriors bearing bladed weapons alongside radiant plasma weaponry. While the threats have changed, the tools, and those who carry them, have remained.//\\
|< 100% 22% 22% 12% 22% 22% >|
^Plasma Rifle^^^^^
^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 6,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 7 | D12 + 10 | 9 - 36 | - | 3 |
^Traits |||||
| [Fortuitous], [Loud], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Plasma Rifle^^^^^
^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 14 | 2D12 + 20 | 12 - 48 | - | 3 |
^Traits |||||
| [Fortuitous], [Loud], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Plasma Rifle^^^^^
^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 54,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 21 | 3D12 + 30 | 15 - 60 | - | 3 |
^Traits |||||
| [Fortuitous], [Loud], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Plasma Rifle^^^^^
^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 96,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 28 | 4D12 + 40 | 18 - 72 | - | 3 |
^Traits |||||
| [Fortuitous], [Loud], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Plasma Rifle^^^^^
^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 150,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 35 | 5D12 + 50 | 21 - 84 | - | 3 |
^Traits |||||
| [Fortuitous], [Loud], [Two-Handed] & [Vicious]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Apr 2026
* Lore added
* Fortuitous - Injury