====== Rifle ======
//A two-handed ballistic weapon that propels solid projectiles through a rifled barrel using a semi-automatic firing system, enabling controlled repeated shots. Manufactured by Orc Corp, it is widely distributed due to its low purchase cost, adaptability, and dependable performance. Ballistic designs deliver strong stopping power and support extensive modification, though their effectiveness is reduced against reinforced armour and they require a continual supply of ammunition, increasing upkeep demands. The standard model balances mass, output, and control, offering an above-average effective range for a weapon of its class and remaining a widely trusted choice across Federation space.//\\
----
//Rifle-like weapons have emerged independently across a wide range of sapient cultures, often beginning as simple tubes used to direct explosive force and launch solid projectiles. From these early forms, designs diverged and refined based on local materials, environments, and technological capabilities, producing a variety of related systems with similar function. Despite these differences, the underlying concept appears repeatedly across Federation space. Whether developed through chemical propulsion, mechanical force, or other means, the idea of a controlled, long-range projectile weapon remains a consistent solution discovered by many, and retained by most, leading to their continued popularity in the modern Capitalist Era.//\\
|< 100% 22% 22% 12% 22% 22% >|
^Rifle^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 900c | ^[[Game_Mechanics:Definitions:Upkeep]]| 90c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 6 | D10 + 6 | 12 - 48 | 4 | 4 |
^Traits |||||
| [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Rifle^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 3,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| 180c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 12 | 2D10 + 12 | 15 - 60 | 4 | 4 |
^Traits |||||
| [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Rifle^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 8,100c | ^[[Game_Mechanics:Definitions:Upkeep]]| 270c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 18 | 3D10 + 18 | 18 - 72 | 4 | 4 |
^Traits |||||
| [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Rifle^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 14,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| 360c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 24 | 4D10 + 24 | 21 - 84 | 4 | 4 |
^Traits |||||
| [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
|< 100% 22% 22% 12% 22% 22% >|
^Rifle^^^^^
^ [Orc Corp] - //If it's not Orc, it's dork!// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] |
^[[Game_Mechanics:Definitions:Value]]| 22,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 450c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 30 | 5D10 + 30 | 24 - 96 | 4 | 4 |
^Traits |||||
| [Dangerous], [Fortuitous], [Signature Range], [Trusty] & [Two-Handed]. |||||
^Effects|||||
|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
==== Changelog ====
Version 0.5b - Apr 2026
* Lore added
* Renamed to Rifle from Medium Rifle
* Fortuitous - Injury
* Dangerous - Weapon Jam