====== Rocket Sledge ====== |< 100% 22% 22% 12% 22% 22% >| ^Rocket Sledge^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 1,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | 2D10 + Brawn | 1 - 2 | 3 | 1 | ^Traits ||||| | [Blast], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |You can't harm yourself with this [Weapons] [Blast] [Ability]. **Please Note**: You can harm [Allies]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] on yourself with this [Weapon] instead. This must be [Upgraded] twice, due to the [Weapons] [Vicious] [Ability].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rocket Sledge^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 6,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 400c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 4D10 + Brawn | 1 - 3 | 3 | 1 | ^Traits ||||| | [Blast], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |You can't harm yourself with this [Weapons] [Blast] [Ability]. **Please Note**: You can harm [Allies]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] on yourself with this [Weapon] instead. This must be [Upgraded] twice, due to the [Weapons] [Vicious] [Ability].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rocket Sledge^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 13,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 600c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 27 | 6D10 + Brawn | 1 - 6 | 3 | 1 | ^Traits ||||| | [Blast], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |You can't harm yourself with this [Weapons] [Blast] [Ability]. **Please Note**: You can harm [Allies]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] on yourself with this [Weapon] instead. This must be [Upgraded] twice, due to the [Weapons] [Vicious] [Ability].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rocket Sledge^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 800c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 36 | 8D10 + Brawn | 3 - 12 | 3 | 1 | ^Traits ||||| | [Blast], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |You can't harm yourself with this [Weapons] [Blast] [Ability]. **Please Note**: You can harm [Allies]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] on yourself with this [Weapon] instead. This must be [Upgraded] twice, due to the [Weapons] [Vicious] [Ability].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rocket Sledge^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 37,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 1,000c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 45 | 10D10 + Brawn | 6 - 24 | 3 | 1 | ^Traits ||||| | [Blast], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]. ||||| ^Effects||||| |You can't harm yourself with this [Weapons] [Blast] [Ability]. **Please Note**: You can harm [Allies]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] on yourself with this [Weapon] instead. This must be [Upgraded] twice, due to the [Weapons] [Vicious] [Ability].|||||